Make grinder use item slots (& misc eject-button changes) (#7197)

This commit is contained in:
Leon Friedrich
2022-03-28 17:03:03 +13:00
committed by GitHub
parent 9cccc6da99
commit 80699543d9
31 changed files with 163 additions and 297 deletions

View File

@@ -1,6 +1,4 @@
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Chemistry.Dispenser;
@@ -21,7 +19,7 @@ namespace Content.Shared.Chemistry.EntitySystems
private void OnComponentInit(EntityUid uid, SharedReagentDispenserComponent component, ComponentInit args)
{
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-beaker", component.BeakerSlot);
_itemSlotsSystem.AddItemSlot(uid, SharedReagentDispenserComponent.BeakerSlotId, component.BeakerSlot);
}
private void OnComponentRemove(EntityUid uid, SharedReagentDispenserComponent component, ComponentRemove args)