Make grinder use item slots (& misc eject-button changes) (#7197)
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32
Content.Shared/Containers/ItemSlot/ItemSlotEvents.cs
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32
Content.Shared/Containers/ItemSlot/ItemSlotEvents.cs
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using Robust.Shared.Serialization;
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namespace Content.Shared.Containers.ItemSlots;
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/// <summary>
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/// Used for various "eject this item" buttons.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class ItemSlotButtonPressedEvent : BoundUserInterfaceMessage
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{
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/// <summary>
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/// The name of the slot/container from which to insert or eject an item.
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/// </summary>
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public string SlotId;
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/// <summary>
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/// Whether to attempt to insert an item into the slot, if there is not already one inside.
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/// </summary>
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public bool TryInsert;
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/// <summary>
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/// Whether to attempt to eject the item from the slot, if it has one.
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/// </summary>
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public bool TryEject;
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public ItemSlotButtonPressedEvent(string slotId, bool tryEject = true, bool tryInsert = true)
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{
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SlotId = slotId;
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TryEject = tryEject;
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TryInsert = tryInsert;
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}
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}
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