Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -1,12 +1,10 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Nuke
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{
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[Serializable, NetSerializable]
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public sealed class NukeEjectMessage : BoundUserInterfaceMessage
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public abstract class SharedNukeComponent : Component
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{
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public const string NukeDiskSlotId = "Nuke";
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}
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[Serializable, NetSerializable]
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