Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -1,16 +1,16 @@
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using Content.Shared.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.PDA
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{
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[RegisterComponent]
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public sealed class PDAComponent : Component
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{
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public const string PDAIdSlotId = "PDA-id";
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public const string PDAPenSlotId = "PDA-pen";
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[DataField("idSlot")]
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public ItemSlot IdSlot = new();
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