Make grinder use item slots (& misc eject-button changes) (#7197)

This commit is contained in:
Leon Friedrich
2022-03-28 17:03:03 +13:00
committed by GitHub
parent 9cccc6da99
commit 80699543d9
31 changed files with 163 additions and 297 deletions

View File

@@ -1,16 +1,16 @@
using Content.Shared.Access.Components;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Shared.PDA
{
[RegisterComponent]
public sealed class PDAComponent : Component
{
public const string PDAIdSlotId = "PDA-id";
public const string PDAPenSlotId = "PDA-pen";
[DataField("idSlot")]
public ItemSlot IdSlot = new();