Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -26,8 +26,8 @@ namespace Content.Shared.PDA
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if (pda.IdCard != null)
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pda.IdSlot.StartingItem = pda.IdCard;
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ItemSlotsSystem.AddItemSlot(uid, $"{pda.Name}-id", pda.IdSlot);
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ItemSlotsSystem.AddItemSlot(uid, $"{pda.Name}-pen", pda.PenSlot);
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ItemSlotsSystem.AddItemSlot(uid, PDAComponent.PDAIdSlotId, pda.IdSlot);
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ItemSlotsSystem.AddItemSlot(uid, PDAComponent.PDAPenSlotId, pda.PenSlot);
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UpdatePDAAppearance(pda);
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}
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