Gives Chaplain their Bible 🙏 (#6269)

This commit is contained in:
Rane
2022-01-30 10:20:22 -05:00
committed by GitHub
parent cc171dc04a
commit 8070fce5e7
16 changed files with 237 additions and 4 deletions

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using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Bible.Components
{
[RegisterComponent, ComponentProtoName("Bible")]
public sealed class BibleComponent : Component
{
// Damage that will be healed on a success
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
// Damage that will be dealt on a failure
[DataField("damageOnFail", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier DamageOnFail = default!;
// Damage that will be dealt when a non-chaplain attempts to heal
[DataField("damageOnUntrainedUse", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier DamageOnUntrainedUse = default!;
//Chance the bible will fail to heal someone with no helmet
[DataField("failChance", required:true)]
[ViewVariables(VVAccess.ReadWrite)]
public float FailChance = 0.34f;
public TimeSpan LastAttackTime;
public TimeSpan CooldownEnd;
public float CooldownTime { get; } = 1f;
}
}

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using Robust.Shared.GameObjects;
using Robust.Shared.Analyzers;
namespace Content.Server.Bible.Components
{
[RegisterComponent, ComponentProtoName("BibleUser")]
public sealed class BibleUserComponent : Component {}
}