commit (#434)
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@@ -73,7 +73,7 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
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if (!TryComp(uid, out StandingStateComponent? standing)) // WD EDIT
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if (!TryComp(uid, out StandingStateComponent? standing)) // WD EDIT
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return;
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return;
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RaiseNetworkEvent(new CheckAutoGetUpEvent());
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RaiseNetworkEvent(new CheckAutoGetUpEvent()); // WD EDIT
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if (_stun.IsParalyzed(uid))
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if (_stun.IsParalyzed(uid))
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{
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{
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@@ -97,7 +97,7 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
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private void OnStandingUpDoAfter(EntityUid uid, StandingStateComponent component, StandingUpDoAfterEvent args)
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private void OnStandingUpDoAfter(EntityUid uid, StandingStateComponent component, StandingUpDoAfterEvent args)
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{
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{
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if (args.Handled) // WD EDIT
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if (args.Handled || _stun.IsParalyzed(uid)) // WD EDIT
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{
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{
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component.CurrentState = StandingState.Lying;
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component.CurrentState = StandingState.Lying;
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return;
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return;
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@@ -236,12 +236,16 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
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standingState.CurrentState = StandingState.Lying;
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standingState.CurrentState = StandingState.Lying;
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Dirty(uid, standingState);
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Dirty(uid, standingState);
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var rotation = _transform.GetWorldRotation(uid);
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var rotation = _transform.GetWorldRotation(uid); // WD EDIT
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_appearance.TryGetData<bool>(uid, BuckleVisuals.Buckled, out var state, appearance); // WD EDIT
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if (rotation.GetDir() is Direction.East or Direction.North or Direction.NorthEast or Direction.SouthEast)
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if (!state) // WD EDIT
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_rotation.SetHorizontalAngle(uid, Angle.FromDegrees(270));
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{
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else
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if (rotation.GetDir() is Direction.East or Direction.North or Direction.NorthEast or Direction.SouthEast)
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_rotation.ResetHorizontalAngle(uid);
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_rotation.SetHorizontalAngle(uid, Angle.FromDegrees(270));
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else
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_rotation.ResetHorizontalAngle(uid);
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}
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RaiseLocalEvent(uid, new DownedEvent());
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RaiseLocalEvent(uid, new DownedEvent());
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@@ -288,6 +292,9 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
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// Optional component.
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// Optional component.
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Resolve(uid, ref appearance, false);
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Resolve(uid, ref appearance, false);
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if (TryComp(uid, out BuckleComponent? buckle) && buckle.Buckled && !_buckle.TryUnbuckle(uid, uid, buckleComp: buckle)) // WD EDIT
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return false;
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if (standingState.CurrentState is StandingState.Standing)
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if (standingState.CurrentState is StandingState.Standing)
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return true;
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return true;
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@@ -115,6 +115,12 @@ public abstract class SharedStunSystem : EntitySystem
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if (!TryComp(uid, out StandingStateComponent? standing) || !(!standing.CanLieDown || standing.AutoGetUp)) // WD EDIT
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if (!TryComp(uid, out StandingStateComponent? standing) || !(!standing.CanLieDown || standing.AutoGetUp)) // WD EDIT
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return;
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return;
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if (standing.AutoGetUp) // WD EDIT
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{
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_standingState.TryStandUp(uid, standing);
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return;
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}
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_standingState.Stand(uid, standing);
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_standingState.Stand(uid, standing);
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// WD EDIT END
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// WD EDIT END
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}
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}
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