diff --git a/Content.Shared/MouseRotator/MouseRotatorComponent.cs b/Content.Shared/MouseRotator/MouseRotatorComponent.cs index a35dfe0a28..2e596382ae 100644 --- a/Content.Shared/MouseRotator/MouseRotatorComponent.cs +++ b/Content.Shared/MouseRotator/MouseRotatorComponent.cs @@ -1,5 +1,4 @@ -using System.Numerics; -using Robust.Shared.GameStates; +using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.MouseRotator; @@ -15,7 +14,7 @@ public sealed partial class MouseRotatorComponent : Component /// How much the desired angle needs to change before a predictive event is sent /// [DataField, AutoNetworkedField] - public Angle AngleTolerance = Angle.FromDegrees(20.0); + public Angle AngleTolerance = Angle.FromDegrees(6.0); // WD edit /// /// The angle that will be lerped to @@ -38,7 +37,7 @@ public sealed partial class MouseRotatorComponent : Component /// like turrets or ship guns, which have finer range of movement. /// [DataField, AutoNetworkedField] - public bool Simple4DirMode = true; + public bool Simple4DirMode = false; // WD edit } /// diff --git a/Resources/Textures/Effects/LightMasks/cone.png b/Resources/Textures/Effects/LightMasks/cone.png index 66d0069768..24eafd1145 100644 Binary files a/Resources/Textures/Effects/LightMasks/cone.png and b/Resources/Textures/Effects/LightMasks/cone.png differ