diff --git a/Content.Shared/MouseRotator/MouseRotatorComponent.cs b/Content.Shared/MouseRotator/MouseRotatorComponent.cs
index a35dfe0a28..2e596382ae 100644
--- a/Content.Shared/MouseRotator/MouseRotatorComponent.cs
+++ b/Content.Shared/MouseRotator/MouseRotatorComponent.cs
@@ -1,5 +1,4 @@
-using System.Numerics;
-using Robust.Shared.GameStates;
+using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.MouseRotator;
@@ -15,7 +14,7 @@ public sealed partial class MouseRotatorComponent : Component
/// How much the desired angle needs to change before a predictive event is sent
///
[DataField, AutoNetworkedField]
- public Angle AngleTolerance = Angle.FromDegrees(20.0);
+ public Angle AngleTolerance = Angle.FromDegrees(6.0); // WD edit
///
/// The angle that will be lerped to
@@ -38,7 +37,7 @@ public sealed partial class MouseRotatorComponent : Component
/// like turrets or ship guns, which have finer range of movement.
///
[DataField, AutoNetworkedField]
- public bool Simple4DirMode = true;
+ public bool Simple4DirMode = false; // WD edit
}
///
diff --git a/Resources/Textures/Effects/LightMasks/cone.png b/Resources/Textures/Effects/LightMasks/cone.png
index 66d0069768..24eafd1145 100644
Binary files a/Resources/Textures/Effects/LightMasks/cone.png and b/Resources/Textures/Effects/LightMasks/cone.png differ