Slight status icons performance improvement. (#18076)

This commit is contained in:
Leon Friedrich
2023-07-17 20:22:35 +12:00
committed by GitHub
parent 10f5a5a17a
commit 8143b9d87a
3 changed files with 17 additions and 8 deletions

View File

@@ -35,19 +35,23 @@ public sealed class StatusIconOverlay : Overlay
var scaleMatrix = Matrix3.CreateScale(new Vector2(1, 1));
var rotationMatrix = Matrix3.CreateRotation(-eyeRot);
var query = _entity.AllEntityQueryEnumerator<StatusIconComponent, SpriteComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var comp, out var sprite, out var xform))
var query = _entity.AllEntityQueryEnumerator<StatusIconComponent, SpriteComponent, TransformComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var comp, out var sprite, out var xform, out var meta))
{
if (xform.MapID != args.MapId)
continue;
var icons = _statusIcon.GetStatusIcons(uid);
var icons = _statusIcon.GetStatusIcons(uid, meta);
if (icons.Count == 0)
continue;
var bounds = comp.Bounds ?? sprite.Bounds;
var worldPos = _transform.GetWorldPosition(xform, xformQuery);
if (!bounds.Translated(worldPos).Intersects(args.WorldAABB))
continue;
var worldMatrix = Matrix3.CreateTranslation(worldPos);
Matrix3.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
Matrix3.Multiply(rotationMatrix, scaledWorld, out var matty);