Disable interactions for entities in storage
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@@ -1,11 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects;
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@@ -24,7 +21,7 @@ using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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/// <summary>
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/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
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