Gateway destinations (#21040)
* Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
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@@ -3,11 +3,26 @@
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Title="{Loc 'gateway-window-title'}"
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MinSize="800 360">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal">
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<Label Name="NextCloseLabel"
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Text="{Loc 'gateway-window-portal-closing'}"
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Margin="5"></Label>
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<ProgressBar Name="NextCloseBar"
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<BoxContainer Orientation="Horizontal">
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<!-- This is wide as shit but makes it consistent with the cooldown label +
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handles localisations a bit better -->
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<Label Name="NextUnlockLabel"
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Text="{Loc 'gateway-window-portal-unlock'}"
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Margin="5"
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SetWidth="128"/>
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<ProgressBar Name="NextUnlockBar"
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HorizontalExpand="True"
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MinValue="0"
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MaxValue="1"
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SetHeight="25"/>
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<Label Name="NextUnlockText" Text="0" Margin="5"/>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Name="NextReadyLabel"
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Text="{Loc 'gateway-window-portal-cooldown'}"
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Margin="5"
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SetWidth="128"/>
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<ProgressBar Name="NextReadyBar"
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HorizontalExpand="True"
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MinValue="0"
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MaxValue="1"
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