Gateway destinations (#21040)
* Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
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@@ -1,6 +1,7 @@
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using Content.Server.Gateway.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Utility;
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namespace Content.Server.Gateway.Components;
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@@ -10,6 +11,25 @@ namespace Content.Server.Gateway.Components;
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[RegisterComponent, Access(typeof(GatewaySystem))]
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public sealed partial class GatewayComponent : Component
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{
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/// <summary>
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/// Whether this destination is shown in the gateway ui.
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/// If you are making a gateway for an admeme set this once you are ready for players to select it.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled;
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/// <summary>
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/// Can the gateway be interacted with? If false then only settable via admins / mappers.
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/// </summary>
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[DataField]
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public bool Interactable = true;
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/// <summary>
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/// Name as it shows up on the ui of station gateways.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public FormattedMessage Name = new();
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/// <summary>
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/// Sound to play when opening the portal.
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/// </summary>
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@@ -32,24 +52,14 @@ public sealed partial class GatewayComponent : Component
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public SoundSpecifier AccessDeniedSound = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
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/// <summary>
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/// Every other gateway destination on the server.
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/// Cooldown between opening portal / closing.
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/// </summary>
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/// <remarks>
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/// Added on startup and when a new destination portal is created.
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/// </remarks>
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[DataField]
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public HashSet<EntityUid> Destinations = new();
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public TimeSpan Cooldown = TimeSpan.FromSeconds(30);
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/// <summary>
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/// The time at which the portal will be closed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextClose;
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/// <summary>
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/// The time at which the portal was last opened.
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/// Only used for UI.
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/// The time at which the portal can next be opened.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan LastOpen;
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public TimeSpan NextReady;
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}
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@@ -1,48 +0,0 @@
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using Content.Server.Gateway.Systems;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Gateway.Components;
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/// <summary>
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/// A gateway destination linked to by station gateway(s).
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/// </summary>
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[RegisterComponent, Access(typeof(GatewaySystem))]
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public sealed partial class GatewayDestinationComponent : Component
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{
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/// <summary>
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/// Whether this destination is shown in the gateway ui.
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/// If you are making a gateway for an admeme set this once you are ready for players to select it.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled;
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/// <summary>
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/// Name as it shows up on the ui of station gateways.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string Name = string.Empty;
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/// <summary>
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/// Time at which this destination is ready to be linked to.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextReady;
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/// <summary>
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/// How long the portal will be open for after linking.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan OpenTime = TimeSpan.FromSeconds(600);
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/// <summary>
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/// How long the destination is not ready for after the portal closes.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan Cooldown = TimeSpan.FromSeconds(60);
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/// <summary>
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/// If true, the portal can be closed by alt clicking it.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Closeable;
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}
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@@ -0,0 +1,68 @@
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using Content.Shared.Parallax.Biomes.Markers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Gateway.Components;
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/// <summary>
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/// Generates gateway destinations at a regular interval.
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/// </summary>
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[RegisterComponent]
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public sealed partial class GatewayGeneratorComponent : Component
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{
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/// <summary>
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/// Prototype to spawn on the generated map if applicable.
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/// </summary>
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[DataField]
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public EntProtoId? Proto = "Gateway";
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/// <summary>
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/// Next time another seed unlocks.
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/// </summary>
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[DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextUnlock;
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/// <summary>
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/// How long it takes to unlock another destination once one is taken.
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/// </summary>
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[DataField]
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public TimeSpan UnlockCooldown = TimeSpan.FromMinutes(45);
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/// <summary>
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/// Maps we've generated.
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/// </summary>
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[DataField]
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public List<EntityUid> Generated = new();
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[DataField]
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public int MobLayerCount = 1;
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/// <summary>
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/// Mob layers to pick from.
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/// </summary>
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[DataField]
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public List<ProtoId<BiomeMarkerLayerPrototype>> MobLayers = new()
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{
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"Carps",
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"Xenos",
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};
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[DataField]
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public int LootLayerCount = 3;
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/// <summary>
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/// Loot layers to pick from.
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/// </summary>
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public List<ProtoId<BiomeMarkerLayerPrototype>> LootLayers = new()
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{
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"OreTin",
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"OreQuartz",
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"OreGold",
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"OreSilver",
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"OrePlasma",
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"OreUranium",
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"OreBananium",
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"OreArtifactFragment",
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};
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}
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@@ -0,0 +1,37 @@
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namespace Content.Server.Gateway.Components;
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/// <summary>
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/// Destination created by <see cref="GatewayGeneratorComponent"/>
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/// </summary>
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[RegisterComponent]
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public sealed partial class GatewayGeneratorDestinationComponent : Component
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{
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/// <summary>
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/// Generator that created this destination.
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/// </summary>
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[DataField]
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public EntityUid Generator;
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/// <summary>
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/// Is the map locked from being used still or unlocked.
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/// Used in conjunction with the attached generator's NextUnlock.
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/// </summary>
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[DataField]
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public bool Locked = true;
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[DataField]
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public bool Loaded;
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/// <summary>
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/// Seed used for this destination.
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/// </summary>
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[DataField]
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public int Seed;
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/// <summary>
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/// Origin of the gateway.
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/// </summary>
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[DataField]
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public Vector2i Origin;
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}
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