Gateway destinations (#21040)
* Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
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@@ -11,9 +11,9 @@ public interface IBiomeMarkerLayer : IPrototype
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/// <summary>
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/// Biome template to use as a mask for this layer.
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/// </summary>
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public string? EntityMask { get; }
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public Dictionary<EntProtoId, EntProtoId> EntityMask { get; }
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public string Prototype { get; }
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public string? Prototype { get; }
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/// <summary>
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/// How large the pre-generated points area is.
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