[Trait] Wheelchair bound (#18785)
* Init commit * move to shared and remove all from component * maybe that * Use SharedBuckleSystem * Rename to WheelchairBound * Move Carriage to prototype * Update sprite to TG, add folded sprite, rename carriage to wheelchair * Fix wheelchair rsi path * Add stand & down for buckling * Add wheelchair inhand sprites * Move wheelchair down in file & fix fold sprite & add suffix Vehicle * Use new wheelchair id * Add standing & speed reset on component remove * Split system to leg paralyzed and wheelchair bound * Rename to LegsParalyzed * Rename in prototype * Move LegsParalyzed to shared --------- Co-authored-by: Ray <vigersray@gmail.com>
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Resources/Textures/Objects/Vehicles/wheelchair.rsi/meta.json
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Resources/Textures/Objects/Vehicles/wheelchair.rsi/meta.json
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/8f6e48e30ff85cb58b5b0a91add4a1741b971f0f",
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"states": [
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{
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"name": "vehicle",
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"directions": 4
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},
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{
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"name": "vehicle_folded"
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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Resources/Textures/Objects/Vehicles/wheelchair.rsi/vehicle.png
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Resources/Textures/Objects/Vehicles/wheelchair.rsi/vehicle.png
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