[Trait] Wheelchair bound (#18785)

* Init commit

* move to shared and remove all from component

* maybe that

* Use SharedBuckleSystem

* Rename to WheelchairBound

* Move Carriage to prototype

* Update sprite to TG, add folded sprite, rename carriage to wheelchair

* Fix wheelchair rsi path

* Add stand & down for buckling

* Add wheelchair inhand sprites

* Move wheelchair down in file & fix fold sprite & add suffix Vehicle

* Use new wheelchair id

* Add standing & speed reset on component remove

* Split system to leg paralyzed and wheelchair bound

* Rename to LegsParalyzed

* Rename in prototype

* Move LegsParalyzed to shared

---------

Co-authored-by: Ray <vigersray@gmail.com>
This commit is contained in:
Morb
2023-08-08 03:28:59 +03:00
committed by GitHub
parent 38e7ce16af
commit 8187e00072
12 changed files with 179 additions and 0 deletions

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@@ -0,0 +1,26 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/8f6e48e30ff85cb58b5b0a91add4a1741b971f0f",
"states": [
{
"name": "vehicle",
"directions": 4
},
{
"name": "vehicle_folded"
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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