Remove IDisplayManager dependency from SS14Window, content changes.
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@@ -1,12 +1,10 @@
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using Content.Client.UserInterface;
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using Robust.Client.Console;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.Placement;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.State;
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using Robust.Client.State.States;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Map;
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@@ -19,7 +17,6 @@ namespace Content.Client
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{
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#pragma warning disable 649
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[Dependency] private readonly IStateManager _stateManager;
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[Dependency] private readonly IDisplayManager _displayManager;
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[Dependency] private readonly IClientConsole _clientConsole;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IPlacementManager _placementManager;
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@@ -41,7 +38,7 @@ namespace Content.Client
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if (obj.NewState is GameScreen)
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{
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// Switched TO GameScreen.
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_escapeMenu = new EscapeMenu(_displayManager, _clientConsole, _tileDefinitionManager, _placementManager,
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_escapeMenu = new EscapeMenu(_clientConsole, _tileDefinitionManager, _placementManager,
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_prototypeManager, _resourceCache, _configurationManager)
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{
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Visible = false
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