Remove IDisplayManager dependency from SS14Window, content changes.

This commit is contained in:
Pieter-Jan Briers
2019-05-16 14:28:34 +02:00
parent 91de6f80b1
commit 818ee83440
3 changed files with 7 additions and 13 deletions

View File

@@ -1,12 +1,10 @@
using Content.Client.UserInterface;
using Robust.Client.Console;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
using Robust.Client.State.States;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Map;
@@ -19,7 +17,6 @@ namespace Content.Client
{
#pragma warning disable 649
[Dependency] private readonly IStateManager _stateManager;
[Dependency] private readonly IDisplayManager _displayManager;
[Dependency] private readonly IClientConsole _clientConsole;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IPlacementManager _placementManager;
@@ -41,7 +38,7 @@ namespace Content.Client
if (obj.NewState is GameScreen)
{
// Switched TO GameScreen.
_escapeMenu = new EscapeMenu(_displayManager, _clientConsole, _tileDefinitionManager, _placementManager,
_escapeMenu = new EscapeMenu(_clientConsole, _tileDefinitionManager, _placementManager,
_prototypeManager, _resourceCache, _configurationManager)
{
Visible = false