Little projectile enhancements (#764)
* Little projectile enhancements * Lets see if this fixes my fuck up * Im a weapon smoothbrain. This fixes caliber folders name
This commit is contained in:
@@ -2,7 +2,7 @@
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id: bullet_10mm
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name: 10mm Bullet
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -13,7 +13,7 @@
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id: bullet_10mmf
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name: 10mm Bullet (Flash)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -24,7 +24,7 @@
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id: bullet_10mmhv
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name: 10mm Bullet (High-Velocity)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 30
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@@ -35,7 +35,7 @@
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id: bullet_10mml
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name: 10mm Bullet (L)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -46,7 +46,7 @@
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id: bullet_10mmp
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name: 10mm Bullet (Practice)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -57,7 +57,7 @@
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id: bullet_10mmr
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name: 10mm Bullet (Rubber)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -2,9 +2,9 @@
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id: pellet_12g
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name: 12g Pellet
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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damages:
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Brute: 10
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Brute: 10
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@@ -2,9 +2,9 @@
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id: bullet_20mm
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name: 20mm Bullet
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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damages:
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Brute: 10
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Brute: 10
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@@ -2,7 +2,7 @@
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id: bullet_24mm
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name: 24mm Bullet
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -13,7 +13,7 @@
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id: bullet_24mmf
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name: 24mm Bullet (Flash)
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parent: bullet_basef
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -24,7 +24,7 @@
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id: bullet_24mmhv
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name: 24mm Bullet (High-Velocity)
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parent: bullet_basehv
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 27
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@@ -35,7 +35,7 @@
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id: bullet_24mml
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name: 24mm Bullet (L)
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parent: bullet_basel
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -46,7 +46,7 @@
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id: bullet_24mmp
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name: 24mm Bullet (Practice)
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parent: bullet_basep
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -57,7 +57,7 @@
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id: bullet_24mmr
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name: 24mm Bullet (Rubber)
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parent: bullet_baser
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -2,7 +2,7 @@
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id: bullet_45mm
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name: .45mm Bullet
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -13,7 +13,7 @@
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id: bullet_45mmf
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name: .45mm Bullet (Flash)
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parent: bullet_basef
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -24,7 +24,7 @@
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id: bullet_45mmhv
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name: .45mm Bullet (High-Velocity)
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parent: bullet_basehv
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 30
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@@ -35,7 +35,7 @@
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id: bullet_45mml
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name: .45mm Bullet (L)
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parent: bullet_basel
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -46,7 +46,7 @@
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id: bullet_45mmp
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name: .45mm Bullet (Practice)
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parent: bullet_basep
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -57,7 +57,7 @@
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id: bullet_45mmr
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name: .45mm Bullet (Rubber)
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parent: bullet_baser
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -2,7 +2,7 @@
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id: bullet_556mm
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name: 5.56mm Bullet
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -13,7 +13,7 @@
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id: bullet_556mmf
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name: 5.56mm Bullet (Flash)
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parent: bullet_basef
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -24,7 +24,7 @@
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id: bullet_556mmhv
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name: 5.56mm Bullet (High-Velocity)
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parent: bullet_basehv
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 30
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@@ -35,7 +35,7 @@
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id: bullet_556mml
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name: 5.56mm Bullet (L)
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parent: bullet_basel
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -46,7 +46,7 @@
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id: bullet_556mmp
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name: 5.56mm Bullet (Practice)
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parent: bullet_basep
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -57,7 +57,7 @@
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id: bullet_556mmr
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name: 5.56mm Bullet (Rubber)
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parent: bullet_baser
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -2,7 +2,7 @@
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id: bullet_65mm
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name: 6.5mm Bullet
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -13,7 +13,7 @@
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id: bullet_65mmf
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name: 6.5mm Bullet (Flash)
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parent: bullet_basef
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -24,7 +24,7 @@
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id: bullet_65mmhv
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name: 6.5mm Bullet (High-Velocity)
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parent: bullet_basehv
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 30
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@@ -35,7 +35,7 @@
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id: bullet_65mml
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name: 6.5mm Bullet (L)
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parent: bullet_basel
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -46,7 +46,7 @@
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id: bullet_65mmp
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name: 6.5mm Bullet (Practice)
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parent: bullet_basep
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -57,7 +57,7 @@
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id: bullet_65mmr
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name: 6.5mm Bullet (Rubber)
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parent: bullet_baser
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -2,7 +2,7 @@
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id: bullet_762mm
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name: 7.62mm Bullet
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -13,7 +13,7 @@
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id: bullet_762mmf
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name: 7.62mm Bullet (Flash)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -24,7 +24,7 @@
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id: bullet_762mmhv
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name: 7.62mm Bullet (High-Velocity)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 30
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@@ -35,7 +35,7 @@
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id: bullet_762mml
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name: 7.62mm Bullet (L)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -46,7 +46,7 @@
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id: bullet_762mmp
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name: 7.62mm Bullet (Practice)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -57,7 +57,7 @@
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id: bullet_762mmr
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name: 7.62mm Bullet (Rubber)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -2,7 +2,7 @@
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id: bullet_9mm
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name: 9mm Bullet
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -13,7 +13,7 @@
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id: bullet_9mmf
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name: 9mm Bullet (Flash)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -24,7 +24,7 @@
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id: bullet_9mmhv
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name: 9mm Bullet (High-Velocity)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 30
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@@ -35,7 +35,7 @@
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id: bullet_9mml
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name: 9mm Bullet (L)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -46,7 +46,7 @@
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id: bullet_9mmp
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name: 9mm Bullet (Practice)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -57,7 +57,7 @@
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id: bullet_9mmr
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name: 9mm Bullet (Rubber)
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -2,7 +2,7 @@
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id: bullet_32
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name: .32 Bullet
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -13,7 +13,7 @@
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id: bullet_32f
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name: .32 Bullet (Flash)
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parent: bullet_basef
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -24,7 +24,7 @@
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id: bullet_32hv
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name: .32 Bullet (High-Velocity)
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parent: bullet_basehv
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 30
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@@ -35,7 +35,7 @@
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id: bullet_32l
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name: .32 Bullet (L)
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parent: bullet_basel
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -46,7 +46,7 @@
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id: bullet_32p
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name: .32 Bullet (Practice)
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parent: bullet_basep
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -57,7 +57,7 @@
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id: bullet_32r
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name: .32 Bullet (Rubber)
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parent: bullet_baser
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -2,7 +2,7 @@
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id: bullet_357
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name: .357 Bullet
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parent: bullet_base
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -13,7 +13,7 @@
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id: bullet_357f
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name: .357 Bullet (Flash)
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parent: bullet_basef
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -24,7 +24,7 @@
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id: bullet_357hv
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name: .357 Bullet (High-Velocity)
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parent: bullet_basehv
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 30
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@@ -35,7 +35,7 @@
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id: bullet_357l
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name: .357 Bullet (L)
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parent: bullet_basel
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -46,7 +46,7 @@
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id: bullet_357p
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name: .357 Bullet (Practice)
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parent: bullet_basep
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -57,7 +57,7 @@
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id: bullet_357r
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name: .357 Bullet (Rubber)
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parent: bullet_baser
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description: If you can see this you're dead!
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abstract: true
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components:
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- type: Projectile
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velocity: 20
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@@ -2,7 +2,7 @@
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id: bullet_44
|
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name: .44 Bullet
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parent: bullet_base
|
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description: If you can see this you're dead!
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||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 20
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||||
@@ -13,7 +13,7 @@
|
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id: bullet_44f
|
||||
name: .44 Bullet (Flash)
|
||||
parent: bullet_basef
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 20
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||||
@@ -24,7 +24,7 @@
|
||||
id: bullet_44hv
|
||||
name: .44 Bullet (High-Velocity)
|
||||
parent: bullet_basehv
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 30
|
||||
@@ -35,7 +35,7 @@
|
||||
id: bullet_44l
|
||||
name: .44 Bullet (L)
|
||||
parent: bullet_basel
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 20
|
||||
@@ -46,7 +46,7 @@
|
||||
id: bullet_44p
|
||||
name: .44 Bullet (Practice)
|
||||
parent: bullet_basep
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 20
|
||||
@@ -57,7 +57,7 @@
|
||||
id: bullet_44r
|
||||
name: .44 Bullet (Rubber)
|
||||
parent: bullet_baser
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 20
|
||||
@@ -2,7 +2,7 @@
|
||||
id: bullet_50
|
||||
name: .50 cal Bullet
|
||||
parent: bullet_base
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 20
|
||||
@@ -13,7 +13,7 @@
|
||||
id: bullet_50f
|
||||
name: .50 cal Bullet (Flash)
|
||||
parent: bullet_basef
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 20
|
||||
@@ -24,7 +24,7 @@
|
||||
id: bullet_50hv
|
||||
name: .50 cal Bullet (High-Velocity)
|
||||
parent: bullet_basehv
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 30
|
||||
@@ -35,7 +35,7 @@
|
||||
id: bullet_50l
|
||||
name: .50 cal Bullet (L)
|
||||
parent: bullet_basel
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 20
|
||||
@@ -46,7 +46,7 @@
|
||||
id: bullet_50p
|
||||
name: .50 cal Bullet (Practice)
|
||||
parent: bullet_basep
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 20
|
||||
@@ -57,7 +57,7 @@
|
||||
id: bullet_50r
|
||||
name: .50 cal Bullet (Rubber)
|
||||
parent: bullet_baser
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
velocity: 20
|
||||
@@ -2,9 +2,10 @@
|
||||
- type: entity
|
||||
id: bullet_base
|
||||
name: bullet_base
|
||||
description: If you can see this you're dead!
|
||||
description: If you can see this you're probably dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: Sprite
|
||||
directional: false
|
||||
texture: Objects/Projectiles/bullet.png
|
||||
@@ -34,7 +35,6 @@
|
||||
id: bullet_basef
|
||||
name: Base Bullet Flash
|
||||
parent: bullet_base
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
@@ -46,7 +46,6 @@
|
||||
id: bullet_basehv
|
||||
name: Base Bullet High-Velocity
|
||||
parent: bullet_base
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
@@ -58,7 +57,6 @@
|
||||
id: bullet_basel
|
||||
name: Base Bullet L
|
||||
parent: bullet_base
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
@@ -70,7 +68,6 @@
|
||||
id: bullet_basep
|
||||
name: Base Bullet Practice
|
||||
parent: bullet_base
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
@@ -82,7 +79,6 @@
|
||||
id: bullet_baser
|
||||
name: Base Bullet Rubber
|
||||
parent: bullet_base
|
||||
description: If you can see this you're dead!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Projectile
|
||||
|
||||
Reference in New Issue
Block a user