Make tests faster (#8737)
* Test changes * Make finding the test tile a little smarter
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@@ -258,7 +258,7 @@ public sealed class ClothingSystem : EntitySystem
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// temporary, until layer draw depths get added. Basically: a layer with the key "slot" is being used as a
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// bookmark to determine where in the list of layers we should insert the clothing layers.
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bool slotLayerExists = sprite.LayerMapTryGet(slot, out var index);
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// add the new layers
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foreach (var (key, layerData) in ev.Layers)
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{
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