Make tests faster (#8737)
* Test changes * Make finding the test tile a little smarter
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@@ -32,8 +32,6 @@ public sealed partial class StationJobsSystem : EntitySystem
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SubscribeLocalEvent<StationJobsComponent, ComponentShutdown>(OnStationDeletion);
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SubscribeLocalEvent<PlayerJoinedLobbyEvent>(OnPlayerJoinedLobby);
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_configurationManager.OnValueChanged(CCVars.GameDisallowLateJoins, _ => UpdateJobsAvailable(), true);
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InitializeRoundStart();
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}
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public override void Update(float _)
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