Fixes for grid rotation (#4562)
* Fixes gas overlays * Fixes verbs *Set noRot on a bunch of stuff
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@@ -14,7 +14,6 @@ namespace Content.Client.Atmos.Overlays
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
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@@ -30,24 +29,25 @@ namespace Content.Client.Atmos.Overlays
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var drawHandle = args.WorldHandle;
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var mapId = _eyeManager.CurrentMap;
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var eye = _eyeManager.CurrentEye;
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var worldBounds = Box2.CenteredAround(eye.Position.Position,
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_clyde.ScreenSize / (float) EyeManager.PixelsPerMeter * eye.Zoom);
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var worldBounds = _eyeManager.GetWorldViewbounds();
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foreach (var mapGrid in _mapManager.FindGridsIntersecting(mapId, worldBounds))
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{
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if (!_gasTileOverlaySystem.HasData(mapGrid.Index))
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continue;
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drawHandle.SetTransform(mapGrid.WorldMatrix);
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foreach (var tile in mapGrid.GetTilesIntersecting(worldBounds))
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{
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foreach (var (texture, color) in _gasTileOverlaySystem.GetOverlays(mapGrid.Index, tile.GridIndices))
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{
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drawHandle.DrawTexture(texture, mapGrid.LocalToWorld(new Vector2(tile.X, tile.Y)), color);
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drawHandle.DrawTexture(texture, new Vector2(tile.X, tile.Y), color);
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}
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}
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}
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drawHandle.SetTransform(Matrix3.Identity);
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}
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}
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}
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