Electrocution noises (#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Flipp Syder
2022-05-09 18:40:15 -07:00
committed by GitHub
parent f2c4ece639
commit 8257635811
2 changed files with 22 additions and 0 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -65,5 +66,14 @@ namespace Content.Server.Electrocution
[DataField("siemensCoefficient")]
public float SiemensCoefficient { get; } = 1f;
[DataField("shockNoises")]
public SoundSpecifier ShockNoises { get; } = new SoundCollectionSpecifier("sparks");
[DataField("playSoundOnShock")]
public bool PlaySoundOnShock { get; } = true;
[DataField("shockVolume")]
public float ShockVolume { get; } = 20;
}
}