Turn brain behavior into a component/system (#5281)
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90
Content.Shared/Body/Events/MechanismBodyEvents.cs
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90
Content.Shared/Body/Events/MechanismBodyEvents.cs
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using Content.Shared.Body.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Body.Events
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{
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// All of these events are raised on a mechanism entity when added/removed to a body in different
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// ways.
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/// <summary>
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/// Raised on a mechanism when it is added to a body.
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/// </summary>
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public class AddedToBodyEvent : EntityEventArgs
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{
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public SharedBodyComponent Body;
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public AddedToBodyEvent(SharedBodyComponent body)
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{
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Body = body;
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}
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}
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/// <summary>
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/// Raised on a mechanism when it is added to a body part.
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/// </summary>
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public class AddedToPartEvent : EntityEventArgs
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{
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public SharedBodyPartComponent Part;
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public AddedToPartEvent(SharedBodyPartComponent part)
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{
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Part = part;
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}
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}
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/// <summary>
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/// Raised on a mechanism when it is added to a body part within a body.
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/// </summary>
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public class AddedToPartInBodyEvent : EntityEventArgs
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{
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public SharedBodyComponent Body;
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public SharedBodyPartComponent Part;
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public AddedToPartInBodyEvent(SharedBodyComponent body, SharedBodyPartComponent part)
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{
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Body = body;
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Part = part;
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}
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}
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/// <summary>
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/// Raised on a mechanism when it is removed from a body.
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/// </summary>
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public class RemovedFromBodyEvent : EntityEventArgs
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{
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public SharedBodyComponent Old;
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public RemovedFromBodyEvent(SharedBodyComponent old)
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{
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Old = old;
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}
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}
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/// <summary>
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/// Raised on a mechanism when it is removed from a body part.
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/// </summary>
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public class RemovedFromPartEvent : EntityEventArgs
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{
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public SharedBodyPartComponent Old;
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public RemovedFromPartEvent(SharedBodyPartComponent old)
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{
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Old = old;
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}
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}
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/// <summary>
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/// Raised on a mechanism when it is removed from a body part within a body.
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/// </summary>
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public class RemovedFromPartInBodyEvent : EntityEventArgs
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{
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public SharedBodyComponent OldBody;
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public SharedBodyPartComponent OldPart;
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public RemovedFromPartInBodyEvent(SharedBodyComponent oldBody, SharedBodyPartComponent oldPart)
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{
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OldBody = oldBody;
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OldPart = oldPart;
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}
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}
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}
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