Moves spike to ECS (#5706)
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@@ -10,6 +10,7 @@ comp-kitchen-spike-kill = { CAPITALIZE(THE($user)) } has forced { THE($victim) }
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comp-kitchen-spike-suicide-other = { CAPITALIZE(THE($victim)) } has thrown themselves on a meat spike!
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comp-kitchen-spike-suicide-self = You throw yourself on a meat spike!
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comp-kitchen-spike-knife-needed = You need a knife to do this.
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comp-kitchen-spike-remove-meat = You remove some meat from { THE($victim) }.
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comp-kitchen-spike-remove-meat-last = You remove the last piece of meat from { THE($victim) }!
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@@ -36,6 +36,9 @@
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normal: bat
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crit: dead
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dead: dead
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- type: Butcherable
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meat: FoodMeat
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pieces: 1
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- type: entity
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name: bee
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@@ -100,6 +103,9 @@
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normal: chicken-0
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crit: dead-0
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dead: dead-0
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- type: Butcherable
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meat: FoodMeatChicken
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pieces: 1
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- type: entity
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name: butterfly
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@@ -196,6 +202,9 @@
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targetSolution: udder
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quantity: 25
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updateRate: 30
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- type: Butcherable
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meat: FoodMeat
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pieces: 5
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- type: entity
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name: crab
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@@ -230,6 +239,9 @@
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crit: dead
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dead: dead
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- type: AsteroidRockVisualizer
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- type: Butcherable
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meat: FoodMeatCrab
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pieces: 2
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- type: entity
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name: goat
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@@ -249,6 +261,9 @@
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normal: goat
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crit: dead
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dead: dead
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- type: Butcherable
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meat: FoodMeat
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pieces: 4
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# Note that we gotta make this bitch vomit someday when you feed it anthrax or sumthin. Needs to be a small item thief too and aggressive if attacked.
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- type: entity
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@@ -269,6 +284,9 @@
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normal: goose
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crit: dead
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dead: dead
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- type: Butcherable
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meat: FoodMeatChicken
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pieces: 2
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- type: entity
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name: gorilla
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@@ -302,6 +320,9 @@
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normal: crawling
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crit: dead
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dead: dead
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- type: Butcherable
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meat: FoodMeat
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pieces: 4
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- type: entity
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name: kangaroo
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@@ -370,6 +391,9 @@
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- type: FireVisualizer
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sprite: Mobs/Effects/onfire.rsi
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normalState: Monkey_burning
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- type: Butcherable
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meat: FoodMeat
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pieces: 3
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- type: MonkeyAccent
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- type: entity
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@@ -432,6 +456,9 @@
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reagents:
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- ReagentId: Nutriment
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Quantity: 5
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- type: Butcherable
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meat: FoodMeat
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pieces: 1
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- type: ReplacementAccent
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accent: mouse
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@@ -512,6 +539,9 @@
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normal: parrot
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crit: dead
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dead: dead
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- type: Butcherable
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meat: FoodMeat
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pieces: 1
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- type: entity
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name: penguin
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@@ -545,6 +575,9 @@
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normal: penguin
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crit: penguin_dead
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dead: penguin_dead
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- type: Butcherable
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meat: FoodMeatPenguin
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pieces: 3
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- type: entity
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name: snake
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@@ -581,6 +614,9 @@
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# looks stupid, Rotation visualizer for now
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# dead: dead
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# crit: dead
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- type: Butcherable
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meat: FoodMeat
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pieces: 1
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# Code unique spider prototypes or combine them all into one spider and get a
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# random sprite state when you spawn it.
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@@ -616,3 +652,6 @@
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normal: tarantula
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crit: tarantula_dead
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dead: tarantula_dead
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- type: Butcherable
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meat: FoodMeatSpider
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pieces: 2
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@@ -42,6 +42,9 @@
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normal: alive
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crit: crit
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dead: dead
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- type: Butcherable
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meat: FoodMeat # TODO: CrapMeat or FishMeat
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pieces: 2
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- type: entity
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name: magicarp
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@@ -33,6 +33,9 @@
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normal: corgi
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crit: corgi_dead
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dead: corgi_dead
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- type: Butcherable
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meat: FoodMeat
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pieces: 3
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- type: ReplacementAccent
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accent: dog
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@@ -87,6 +90,9 @@
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normal: cat
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crit: cat_dead
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dead: cat_dead
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- type: Butcherable
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meat: FoodMeat
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pieces: 2
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- type: ReplacementAccent
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accent: cat
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@@ -163,3 +169,6 @@
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normal: sloth
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crit: sloth_dead
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dead: sloth_dead
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- type: Butcherable
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meat: FoodMeat
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pieces: 3
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@@ -116,8 +116,6 @@
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- type: Buckle
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- type: Recyclable
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safe: false
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- type: Butcherable
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meat: FoodMeat
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- type: StandingState
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- type: Alerts
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@@ -60,3 +60,6 @@
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crit: crit
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dead: dead
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- type: Puller
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- type: Butcherable
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meat: FoodMeatXeno
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pieces: 5
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@@ -40,4 +40,3 @@
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states:
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enum.KitchenSpikeStatus.Empty: spike
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enum.KitchenSpikeStatus.Bloody: spikebloody
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