Added a component to eat bodies for health #8922 (#16345)

This commit is contained in:
PilgrimViis
2023-05-16 00:44:35 +02:00
committed by GitHub
parent 4d66f817b8
commit 832ba7b6f3
8 changed files with 248 additions and 161 deletions

View File

@@ -13,23 +13,6 @@ namespace Content.Server.Dragon
[RegisterComponent]
public sealed class DragonComponent : Component
{
/// <summary>
/// The chemical ID injected upon devouring
/// </summary>
[DataField("devourChemical", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string DevourChem = "Ichor";
/// <summary>
/// The amount of ichor injected per devour
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("devourHealRate")]
public float DevourHealRate = 15f;
[DataField("devourActionId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityTargetActionPrototype>))]
public string DevourActionId = "DragonDevour";
[DataField("devourAction")]
public EntityTargetAction? DevourAction;
/// <summary>
/// If we have active rifts.
@@ -68,58 +51,15 @@ namespace Content.Server.Dragon
[ViewVariables(VVAccess.ReadWrite), DataField("riftPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string RiftPrototype = "CarpRift";
/// <summary>
/// The amount of time it takes to devour something
/// <remarks>
/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
/// </remarks>
/// </summary>
[DataField("structureDevourTime")]
public float StructureDevourTime = 10f;
[DataField("devourTime")]
public float DevourTime = 3f;
[ViewVariables(VVAccess.ReadWrite), DataField("soundDeath")]
public SoundSpecifier? SoundDeath = new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg");
[ViewVariables(VVAccess.ReadWrite), DataField("soundDevour")]
public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
[ViewVariables(VVAccess.ReadWrite), DataField("soundStructureDevour")]
public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
[ViewVariables(VVAccess.ReadWrite), DataField("soundRoar")]
public SoundSpecifier? SoundRoar =
new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg")
{
Params = AudioParams.Default.WithVolume(3f),
};
[ViewVariables(VVAccess.ReadWrite), DataField("devourWhitelist")]
public EntityWhitelist? DevourWhitelist = new()
{
Components = new[]
{
"Door",
"MobState",
},
Tags = new List<string>
{
"Wall",
},
};
/// <summary>
/// Where the entities go when dragon devours them, empties when the dragon is butchered.
/// </summary>
public Container DragonStomach = default!;
}
public sealed class DragonDevourActionEvent : EntityTargetActionEvent {}