@@ -59,12 +59,9 @@ namespace Content.Server.Dragon
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SubscribeLocalEvent<DragonComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<DragonComponent, DragonDevourActionEvent>(OnDevourAction);
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SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnDragonRift);
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SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
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SubscribeLocalEvent<DragonComponent, DragonDevourDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<DragonRiftComponent, ComponentShutdown>(OnRiftShutdown);
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@@ -75,29 +72,6 @@ namespace Content.Server.Dragon
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SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRiftRoundEnd);
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}
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private void OnDoAfter(EntityUid uid, DragonComponent component, DragonDevourDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled)
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return;
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var ichorInjection = new Solution(component.DevourChem, component.DevourHealRate);
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//Humanoid devours allow dragon to get eggs, corpses included
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if (HasComp<HumanoidAppearanceComponent>(args.Args.Target))
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{
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ichorInjection.ScaleSolution(0.5f);
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component.DragonStomach.Insert(args.Args.Target.Value);
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_bloodstreamSystem.TryAddToChemicals(uid, ichorInjection);
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}
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//TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow.
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//If it's not human, it must be a structure
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else if (args.Args.Target != null)
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EntityManager.QueueDeleteEntity(args.Args.Target.Value);
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_audioSystem.PlayPvs(component.SoundDevour, uid);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -303,8 +277,6 @@ namespace Content.Server.Dragon
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if (component.SoundDeath != null)
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_audioSystem.PlayPvs(component.SoundDeath, uid, component.SoundDeath.Params);
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component.DragonStomach.EmptyContainer();
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foreach (var rift in component.Rifts)
|
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{
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QueueDel(rift);
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@@ -322,62 +294,10 @@ namespace Content.Server.Dragon
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private void OnStartup(EntityUid uid, DragonComponent component, ComponentStartup args)
|
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{
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//Dragon doesn't actually chew, since he sends targets right into his stomach.
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//I did it mom, I added ERP content into upstream. Legally!
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component.DragonStomach = _containerSystem.EnsureContainer<Container>(uid, "dragon_stomach");
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if (component.DevourAction != null)
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_actionsSystem.AddAction(uid, component.DevourAction, null);
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if (component.SpawnRiftAction != null)
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_actionsSystem.AddAction(uid, component.SpawnRiftAction, null);
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Roar(component);
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}
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/// <summary>
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/// The devour action
|
||||
/// </summary>
|
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private void OnDevourAction(EntityUid uid, DragonComponent component, DragonDevourActionEvent args)
|
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{
|
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if (args.Handled || component.DevourWhitelist?.IsValid(args.Target, EntityManager) != true)
|
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return;
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||||
|
||||
args.Handled = true;
|
||||
var target = args.Target;
|
||||
|
||||
// Structure and mob devours handled differently.
|
||||
if (EntityManager.TryGetComponent(target, out MobStateComponent? targetState))
|
||||
{
|
||||
switch (targetState.CurrentState)
|
||||
{
|
||||
case MobState.Critical:
|
||||
case MobState.Dead:
|
||||
|
||||
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(uid, component.DevourTime, new DragonDevourDoAfterEvent(), uid, target: target, used: uid)
|
||||
{
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
});
|
||||
break;
|
||||
default:
|
||||
_popupSystem.PopupEntity(Loc.GetString("devour-action-popup-message-fail-target-alive"), uid, uid);
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_popupSystem.PopupEntity(Loc.GetString("devour-action-popup-message-structure"), uid, uid);
|
||||
|
||||
if (component.SoundStructureDevour != null)
|
||||
_audioSystem.PlayPvs(component.SoundStructureDevour, uid, component.SoundStructureDevour.Params);
|
||||
|
||||
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(uid, component.StructureDevourTime, new DragonDevourDoAfterEvent(), uid, target: target, used: uid)
|
||||
{
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user