EntityLookup as a system for content (#6931)
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@@ -19,7 +19,7 @@ namespace Content.Client.Audio
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/// </summary>
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public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
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{
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[Dependency] private IEntityLookup _lookup = default!;
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[Dependency] private EntityLookupSystem _lookup = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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