EntityLookup as a system for content (#6931)

This commit is contained in:
metalgearsloth
2022-03-03 21:18:35 +11:00
committed by GitHub
parent 614bb6d34e
commit 836930e733
36 changed files with 42 additions and 41 deletions

View File

@@ -139,7 +139,7 @@ namespace Content.Server.Chemistry.Components
var xform = _entities.GetComponent<TransformComponent>(Owner);
var mapGrid = MapManager.GetGrid(xform.GridID);
var tile = mapGrid.GetTileRef(xform.Coordinates.ToVector2i(_entities, MapManager));
var lookup = IoCManager.Resolve<IEntityLookup>();
var lookup = EntitySystem.Get<EntityLookupSystem>();
var solutionFraction = 1 / Math.Floor(averageExposures);

View File

@@ -26,7 +26,7 @@ namespace Content.Server.Chemistry.TileReactions
FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{
var entities = IoCManager.Resolve<IEntityLookup>().GetEntitiesIntersecting(tile).ToArray();
var entities = EntitySystem.Get<EntityLookupSystem>().GetEntitiesIntersecting(tile).ToArray();
var amount = FixedPoint2.Zero;
var entMan = IoCManager.Resolve<IEntityManager>();
foreach (var entity in entities)