EntityLookup as a system for content (#6931)
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@@ -45,7 +45,7 @@ namespace Content.Server.Explosion.EntitySystems
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// TODO move this to the component
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private static readonly SoundSpecifier ExplosionSound = new SoundCollectionSpecifier("explosion");
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[Dependency] private readonly IEntityLookup _entityLookup = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _maps = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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