Zombie Mode [New Game Mode] (#8501)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -405,6 +405,56 @@
|
||||
Heat: 0.2
|
||||
Radiation: 0.5
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetCBURN
|
||||
noSpawn: true
|
||||
name: syndicate elite helmet
|
||||
description: A pressure resistant and fireproof hood worn by special cleanup units.
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Clothing/Head/Hardsuits/cburn.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- state: icon-unshaded
|
||||
shader: unshaded
|
||||
- state: light-overlay
|
||||
visible: false
|
||||
shader: unshaded
|
||||
map: [ "light" ]
|
||||
- type: Clothing
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: equipped-head
|
||||
- state: equipped-head-unshaded
|
||||
shader: unshaded
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
- state: inhand-left-unshaded
|
||||
shader: unshaded
|
||||
right:
|
||||
- state: inhand-right
|
||||
- state: inhand-right-unshaded
|
||||
shader: unshaded
|
||||
- type: PointLight
|
||||
color: orange
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.08
|
||||
lowPressureMultiplier: 1000
|
||||
- type: TemperatureProtection
|
||||
coefficient: 0.005
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.1
|
||||
Shock: 0.1
|
||||
Cold: 0.2
|
||||
Radiation: 0.2
|
||||
|
||||
#ERT
|
||||
- type: entity
|
||||
|
||||
@@ -571,6 +571,38 @@
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: ClothingHeadHelmetHardsuitSyndieElite
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitCBURN
|
||||
name: CBURN exosuit
|
||||
description: A lightweight yet strong exosuit used for special cleanup operations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/cburn.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/cburn.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.02
|
||||
lowPressureMultiplier: 1000
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 1.0
|
||||
sprintModifier: 1.0
|
||||
- type: TemperatureProtection
|
||||
coefficient: 0.001
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.7
|
||||
Slash: 0.7
|
||||
Piercing: 0.6
|
||||
Heat: 0.05
|
||||
Cold: 0.1
|
||||
Shock: 0.1
|
||||
Radiation: 0.1
|
||||
- type: ExplosionResistance
|
||||
resistance: 0.7
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: ClothingHeadHelmetCBURN
|
||||
|
||||
#ERT
|
||||
- type: entity
|
||||
|
||||
@@ -34,6 +34,20 @@
|
||||
- Idle
|
||||
- Spirate
|
||||
|
||||
- type: entity
|
||||
parent: MobHuman
|
||||
id: MobCBURNUnit
|
||||
name: CBURN Agent
|
||||
description: A miserable pile of secrets
|
||||
components:
|
||||
- type: RandomHumanoidAppearance
|
||||
- type: Loadout
|
||||
prototype: CBURNGear
|
||||
- type: GhostTakeoverAvailable
|
||||
makeSentient: false
|
||||
name: CBURN Agent
|
||||
description: A highly trained Centcomm agent, capable of dealing with various threats.
|
||||
|
||||
- type: entity
|
||||
parent: MobHumanBase
|
||||
suffix: Dead
|
||||
|
||||
Reference in New Issue
Block a user