Zombie Mode [New Game Mode] (#8501)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Resources/Prototypes/Roles/Antags/zombie.yml
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13
Resources/Prototypes/Roles/Antags/zombie.yml
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- type: antag
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id: InitialInfected
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name: "Initial Infected"
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antagonist: true
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setPreference: true
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objective: "Once you turn, infect as many other crew members as possible"
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- type: antag
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id: Zombie
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name: "Zombie"
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antagonist: true
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setPreference: false
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objective: "Turn as many humans as possible into zombies."
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@@ -137,3 +137,24 @@
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innerclothingskirt: ClothingUniformJumpskirtOperative
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satchel: ClothingBackpackDuffelSyndicateOperativeMedic
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duffelbag: ClothingBackpackDuffelSyndicateOperativeMedic
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#CBURN Unit Gear - Full Kit
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- type: startingGear
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id: CBURNGear
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equipment:
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jumpsuit: ClothingUniformJumpsuitColorBrown
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back: ClothingBackpackDuffelCBURN
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mask: ClothingMaskGas
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eyes: ClothingEyesGlassesSecurity
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ears: ClothingHeadsetService
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gloves: ClothingHandsGlovesFingerless
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outerClothing: ClothingOuterHardsuitCBURN
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shoes: ClothingShoesBootsJack
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id: CentcomPDA
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pocket1: CombatKnife
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pocket2: WeaponLaserGun
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suitstorage: YellowOxygenTankFilled
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belt: ClothingBeltBandolier
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innerclothingskirt: ClothingUniformJumpsuitColorBrown
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satchel: ClothingBackpackDuffelCBURN
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duffelbag: ClothingBackpackDuffelCBURN
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