[2 lines] fix blinding (#9690)

* Adds blinding + blindfolds (#8688)

* Adds blinding + blindfolds

* Don't break examining lol

* moment

* fix toggle lights behavior

* move checks around

* Sloth review

* Added a salvage funny

* review

* woops

* Switch circle shader

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* resolve merge conflict

Co-authored-by: wrexbe <wrexbe@protonmail.com>
This commit is contained in:
Rane
2022-07-14 07:58:24 -04:00
committed by GitHub
parent ef92c351bf
commit 83c03b60a1
21 changed files with 309 additions and 1 deletions

View File

@@ -74,6 +74,8 @@
prob: 0.001
- id: WeaponRevolverInspector
prob: 0.001
- id: ClothingShoesBootsMagBlinding
prob: 0.001
# - Skub
- id: Skub
prob: 0.001

View File

@@ -17,3 +17,4 @@
ClothingUniformJumpsuitSecBlue: 3
ClothingHeadsetSecurity: 3
ClothingOuterWinterSec: 2
ClothingEyesBlindfold: 1

View File

@@ -26,5 +26,6 @@
Gohei: 2
ClothingHeadPaperSack: 2
ClothingHeadPaperSackSmile: 2
ClothingEyesBlindfold: 1
emaggedInventory:
ClothingShoesBling: 1

View File

@@ -8,3 +8,18 @@
sprite: Clothing/Eyes/Misc/eyepatch.rsi
- type: Clothing
sprite: Clothing/Eyes/Misc/eyepatch.rsi
- type: entity
parent: ClothingEyesBase
id: ClothingEyesBlindfold
name: blindfold
description: The bind leading the blind.
components:
- type: Sprite
sprite: Clothing/Eyes/Misc/blindfold.rsi
- type: Clothing
sprite: Clothing/Eyes/Misc/blindfold.rsi
- type: Blindfold
- type: Construction
graph: Blindfold
node: blindfold

View File

@@ -49,6 +49,20 @@
- type: StaticPrice
price: 750
- type: entity
parent: ClothingShoesBootsMag
id: ClothingShoesBootsMagBlinding
name: magboots of blinding speed
description: These would look fetching on a fetcher like you.
components:
- type: ClothingSpeedModifier
walkModifier: 2.5 #PVS isn't too much of an issue when you are blind...
sprintModifier: 2.5
enabled: false
- type: StaticPrice
price: 3000
- type: Blindfold
- type: entity
parent: ClothingShoesBase
id: ClothingShoesBootsMagSyndie

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@@ -103,5 +103,6 @@
- WeaponFlareGun
- Spear
- LidSalami
- ClothingEyesBlindfold
chance: 0.6
offset: 0.0

View File

@@ -82,6 +82,7 @@
- PressureImmunity
- Muted
- type: DiseaseCarrier
- type: Blindable
# Other
- type: Inventory
- type: Clickable

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@@ -0,0 +1,13 @@
- type: constructionGraph
id: Blindfold
start: start
graph:
- node: start
edges:
- to: blindfold
steps:
- material: Cloth
amount: 3
doAfter: 10
- node: blindfold
entity: ClothingEyesBlindfold

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@@ -47,3 +47,16 @@
icon:
sprite: Objects/Specific/Medical/medical.rsi
state: gauze
- type: construction
name: blindfold
id: blindfold
graph: Blindfold
startNode: start
targetNode: blindfold
category: Tools
objectType: Item
description: Better hope everyone turns a blind eye to you crafting this sussy item...
icon:
sprite: Clothing/Eyes/Misc/blindfold.rsi
state: icon

View File

@@ -2,3 +2,8 @@
id: Greyscale
kind: source
path: "/Textures/Shaders/greyscale.swsl"
- type: shader
id: GreyscaleFullscreen
kind: source
path: "/Textures/Shaders/greyscale_fullscreen.swsl"