add the ability to override the equipped state sprite clothing system uses for custom prototypes. (#15294)
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@@ -142,9 +142,15 @@ public sealed class ClientClothingSystem : ClothingSystem
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var correctedSlot = slot;
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TemporarySlotMap.TryGetValue(correctedSlot, out correctedSlot);
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var state = (clothing.EquippedPrefix == null)
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? $"equipped-{correctedSlot}"
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: $"{clothing.EquippedPrefix}-equipped-{correctedSlot}";
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var state = $"equipped-{correctedSlot}";
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if (clothing.EquippedPrefix != null)
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state = $"{clothing.EquippedPrefix}-equipped-{correctedSlot}";
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if (clothing.EquippedState != null)
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state = $"{clothing.EquippedState}";
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// species specific
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if (speciesId != null && rsi.TryGetState($"{state}-{speciesId}", out _))
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