Add security barriers (#4458)
* Add sprites * Lock system now raises lock toggle events * Add prototype and barrier system * Toggle lock on click * Barrier blocks bullets (like a real wall) * Barrier now destroyable * Fancy visualzer and lighting. Also unlock by default * Deleted comma * Ignored components? * Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Toggle Lock no longer handled * Made it much easier to move through airlocks Co-authored-by: Swept <sweptwastaken@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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- type: entity
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name: deployable barrier
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id: DeployableBarrier
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description: A deployable barrier. Swipe your ID card to lock/unlock it.
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parent: BaseStructure
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components:
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- type: Sprite
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sprite: Objects/Specific/Security/barrier.rsi
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netsync: false
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state: idle
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- type: InteractionOutline
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- type: Physics
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fixtures:
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- shape:
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!type:PhysShapeCircle
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radius: 0.45
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layer:
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- Opaque
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- Impassable
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- VaultImpassable
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- SmallImpassable
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mask:
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- Impassable
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mass: 150
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- type: AccessReader
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access: [["Security"]]
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- type: Lock
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locked: false
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lockOnClick: true # toggle lock just by clicking on barrier
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- type: DeployableBarrier
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- type: Damageable
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resistances: metallicResistances
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 300
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel:
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min: 5
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max: 5
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: PointLight
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enabled: false
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radius: 3
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color: red
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- type: Appearance
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visuals:
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- type: DeployableBarrierVisualizer
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