Blindness refactor (#15705)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,20 +1,21 @@
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using Content.Shared.Eye.Blinding;
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using Content.Shared.Speech;
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using Content.Shared.Actions;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Eye.Blinding.Systems;
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namespace Content.Server.Bed.Sleep
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{
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public abstract class SharedSleepingSystem : EntitySystem
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{
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[Dependency] private readonly SharedBlindingSystem _blindingSystem = default!;
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[Dependency] private readonly BlindableSystem _blindableSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SleepingComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SleepingComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<SleepingComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<SleepingComponent, SpeakAttemptEvent>(OnSpeakAttempt);
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SubscribeLocalEvent<SleepingComponent, CanSeeAttemptEvent>(OnSeeAttempt);
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SubscribeLocalEvent<SleepingComponent, EntityUnpausedEvent>(OnSleepUnpaused);
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}
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@@ -24,24 +25,30 @@ namespace Content.Server.Bed.Sleep
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Dirty(component);
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}
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private void OnInit(EntityUid uid, SleepingComponent component, ComponentInit args)
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private void OnStartup(EntityUid uid, SleepingComponent component, ComponentStartup args)
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{
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var ev = new SleepStateChangedEvent(true);
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RaiseLocalEvent(uid, ev);
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_blindingSystem.AdjustBlindSources(uid, 1);
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_blindableSystem.UpdateIsBlind(uid);
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}
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private void OnShutdown(EntityUid uid, SleepingComponent component, ComponentShutdown args)
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{
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var ev = new SleepStateChangedEvent(false);
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RaiseLocalEvent(uid, ev);
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_blindingSystem.AdjustBlindSources(uid, -1);
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_blindableSystem.UpdateIsBlind(uid);
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}
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private void OnSpeakAttempt(EntityUid uid, SleepingComponent component, SpeakAttemptEvent args)
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{
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args.Cancel();
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}
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private void OnSeeAttempt(EntityUid uid, SleepingComponent component, CanSeeAttemptEvent args)
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{
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if (component.LifeStage <= ComponentLifeStage.Running)
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args.Cancel();
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}
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}
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}
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