Blindness refactor (#15705)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Leon Friedrich
2023-04-29 17:32:14 +12:00
committed by GitHub
parent e0b809b62d
commit 84299cae63
34 changed files with 460 additions and 456 deletions

View File

@@ -0,0 +1,21 @@
using Content.Shared.Eye.Blinding.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Eye.Blinding.Components;
/// <summary>
/// This component adds a white overlay to the viewport. It does not actually cause blurring.
/// </summary>
[RegisterComponent]
[NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(BlurryVisionSystem))]
public sealed partial class BlurryVisionComponent : Component
{
/// <summary>
/// Amount of "blurring". Also modifies examine ranges.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("magnitude"), AutoNetworkedField]
public float Magnitude;
public const float MaxMagnitude = 10;
}