Blindness refactor (#15705)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Leon Friedrich
2023-04-29 17:32:14 +12:00
committed by GitHub
parent e0b809b62d
commit 84299cae63
34 changed files with 460 additions and 456 deletions

View File

@@ -0,0 +1,22 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Eye.Blinding.Components;
/// <summary>
/// For tools like welders that will damage your eyes when you use them.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RequiresEyeProtectionComponent : Component
{
/// <summary>
/// How long to apply temporary blindness to the user.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("statusEffectTime"), AutoNetworkedField]
public TimeSpan StatusEffectTime = TimeSpan.FromSeconds(10);
/// <summary>
/// You probably want to turn this on in yaml if it's something always on and not a welder.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("toggled"), AutoNetworkedField]
public bool Toggled;
}