Blindness refactor (#15705)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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using Robust.Shared.GameStates;
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namespace Content.Shared.Eye.Blinding.Components;
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/// <summary>
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/// For tools like welders that will damage your eyes when you use them.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class RequiresEyeProtectionComponent : Component
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{
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/// <summary>
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/// How long to apply temporary blindness to the user.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("statusEffectTime"), AutoNetworkedField]
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public TimeSpan StatusEffectTime = TimeSpan.FromSeconds(10);
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/// <summary>
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/// You probably want to turn this on in yaml if it's something always on and not a welder.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("toggled"), AutoNetworkedField]
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public bool Toggled;
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}
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