Blindness refactor (#15705)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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using Robust.Shared.GameStates;
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namespace Content.Shared.Eye.Blinding.Components;
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/// <summary>
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/// Component used for the blind status effect.
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/// </summary>
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[NetworkedComponent, RegisterComponent]
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public sealed class TemporaryBlindnessComponent : Component
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{
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}
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