Blindness refactor (#15705)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Leon Friedrich
2023-04-29 17:32:14 +12:00
committed by GitHub
parent e0b809b62d
commit 84299cae63
34 changed files with 460 additions and 456 deletions

View File

@@ -0,0 +1,35 @@
using Content.Shared.Eye.Blinding.Components;
namespace Content.Shared.Eye.Blinding.Systems;
public sealed class TemporaryBlindnessSystem : EntitySystem
{
public const string BlindingStatusEffect = "TemporaryBlindness";
[Dependency] private readonly BlindableSystem _blindableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TemporaryBlindnessComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<TemporaryBlindnessComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<TemporaryBlindnessComponent, CanSeeAttemptEvent>(OnBlindTrySee);
}
private void OnStartup(EntityUid uid, TemporaryBlindnessComponent component, ComponentStartup args)
{
_blindableSystem.UpdateIsBlind(uid);
}
private void OnShutdown(EntityUid uid, TemporaryBlindnessComponent component, ComponentShutdown args)
{
_blindableSystem.UpdateIsBlind(uid);
}
private void OnBlindTrySee(EntityUid uid, TemporaryBlindnessComponent component, CanSeeAttemptEvent args)
{
if (component.LifeStage <= ComponentLifeStage.Running)
args.Cancel();
}
}