Box fixes and Stealth Box in uplink (#12194)
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@@ -59,6 +59,7 @@ namespace Content.Client.Physics.Controllers
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if (TryComp<InputMoverComponent>(player, out var mover) &&
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TryComp<InputMoverComponent>(relayMover.RelayEntity, out var relayed))
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{
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relayed.CanMove = mover.CanMove;
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relayed.RelativeEntity = mover.RelativeEntity;
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relayed.RelativeRotation = mover.RelativeRotation;
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relayed.TargetRelativeRotation = mover.RelativeRotation;
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