Fix gun sprites and names (#734)

Addresses #606

Sprites fixed so no short versions used (for now) and some of the extra states were removed (clarissa).

When I originally PR'd pascal case wasn't the decided name so I also updated the IDs.
This commit is contained in:
metalgearsloth
2020-02-24 00:44:15 +11:00
committed by GitHub
parent 5ccdc0751a
commit 847acd6401
31 changed files with 257 additions and 113 deletions

View File

@@ -106,7 +106,7 @@ entities:
grid: 0 grid: 0
type: Collidable type: Collidable
- uid: 1 - uid: 1
type: LaserItem type: LaserGun
components: components:
- parent: 0 - parent: 0
pos: -1.47174,4.550247 pos: -1.47174,4.550247
@@ -121,7 +121,7 @@ entities:
bounds: -0.25,-0.25,0.25,0.25 bounds: -0.25,-0.25,0.25,0.25
type: Collidable type: Collidable
- uid: 2 - uid: 2
type: LaserItem type: LaserGun
components: components:
- parent: 0 - parent: 0
pos: -0.6748645,4.487747 pos: -0.6748645,4.487747
@@ -3177,7 +3177,7 @@ entities:
bounds: -0.25,-0.25,0.25,0.25 bounds: -0.25,-0.25,0.25,0.25
type: Collidable type: Collidable
- uid: 269 - uid: 269
type: smg_c20r type: SmgC20r
components: components:
- parent: 0 - parent: 0
pos: -2.524035,7.579326 pos: -2.524035,7.579326
@@ -3201,7 +3201,7 @@ entities:
- A10mmSMG - A10mmSMG
type: BallisticMagazineWeapon type: BallisticMagazineWeapon
- uid: 270 - uid: 270
type: smg_c20r type: SmgC20r
components: components:
- parent: 0 - parent: 0
pos: -1.94591,7.485576 pos: -1.94591,7.485576

View File

@@ -1,7 +1,7 @@
- type: entity - type: entity
name: BaseLMG name: BaseLMG
parent: BaseItem parent: BaseItem
id: lmg_base id: LmgBase
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
abstract: true abstract: true
components: components:
@@ -24,17 +24,17 @@
- type: entity - type: entity
name: L6 name: L6
parent: lmg_base parent: LmgBase
id: lmg_l6 id: LmgL6
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
netsync: false netsync: false
sprite: Objects/Guns/LMGs/l6.rsi sprite: Objects/Guns/LMGs/l6.rsi
state: l6-5 state: l6-4
- type: Icon - type: Icon
sprite: Objects/Guns/LMGs/l6.rsi sprite: Objects/Guns/LMGs/l6.rsi
state: l6-5 state: l6-4
- type: RangedWeapon - type: RangedWeapon
spreadstddev: 30 spreadstddev: 30
automatic: true automatic: true
@@ -48,24 +48,24 @@
visuals: visuals:
- type: BallisticMagazineWeaponVisualizer2D - type: BallisticMagazineWeaponVisualizer2D
base_state: l6 base_state: l6
steps: 6 steps: 5
- type: Item - type: Item
Size: 24 Size: 24
sprite: Objects/Guns/LMGs/l6.rsi sprite: Objects/Guns/LMGs/l6.rsi
- type: entity - type: entity
name: PK name: PK
parent: lmg_base parent: LmgBase
id: lmg_pk id: LmgPk
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
netsync: false netsync: false
sprite: Objects/Guns/LMGs/pk.rsi sprite: Objects/Guns/LMGs/pk.rsi
state: pk-5 state: pk-4
- type: Icon - type: Icon
sprite: Objects/Guns/LMGs/pk.rsi sprite: Objects/Guns/LMGs/pk.rsi
state: pk-5 state: pk-4
- type: RangedWeapon - type: RangedWeapon
spreadstddev: 10 spreadstddev: 10
automatic: true automatic: true
@@ -79,7 +79,7 @@
visuals: visuals:
- type: BallisticMagazineWeaponVisualizer2D - type: BallisticMagazineWeaponVisualizer2D
base_state: pk base_state: pk
steps: 6 steps: 5
- type: Item - type: Item
Size: 24 Size: 24
sprite: Objects/Guns/LMGs/pk.rsi sprite: Objects/Guns/LMGs/pk.rsi

View File

@@ -1,7 +1,7 @@
- type: entity - type: entity
name: Retro Laser Gun name: Retro Laser Gun
parent: BaseItem parent: BaseItem
id: LaserItem id: LaserGun
description: A weapon using light amplified by the stimulated emission of radiation. Ancient inefficient model. description: A weapon using light amplified by the stimulated emission of radiation. Ancient inefficient model.
components: components:
- type: Sprite - type: Sprite
@@ -31,8 +31,8 @@
- type: entity - type: entity
name: Laser Cannon name: Laser Cannon
parent: LaserItem parent: LaserGun
id: LCannon id: LaserCannon
description: With the L.A.S.E.R. cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes! description: With the L.A.S.E.R. cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!
components: components:
- type: Sprite - type: Sprite

View File

@@ -1,7 +1,7 @@
- type: entity - type: entity
name: BasePistol name: BasePistol
parent: BaseItem parent: BaseItem
id: pistol_base id: PistolBase
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
abstract: true abstract: true
components: components:
@@ -20,8 +20,8 @@
- type: entity - type: entity
name: Clarissa name: Clarissa
parent: pistol_base parent: PistolBase
id: pistol_clarissa id: PistolClarissa
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -52,8 +52,8 @@
- type: entity - type: entity
name: Clarissa (Silenced) name: Clarissa (Silenced)
parent: pistol_base parent: PistolBase
id: pistol_clarissa_s id: PistolClarissaS
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -84,8 +84,8 @@
- type: entity - type: entity
name: Deagle name: Deagle
parent: pistol_base parent: PistolBase
id: pistol_deagle id: PistolDeagle
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -120,8 +120,8 @@
- type: entity - type: entity
name: Deckard name: Deckard
parent: pistol_base parent: PistolBase
id: pistol_deckard id: PistolDeckard
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -155,8 +155,8 @@
- type: entity - type: entity
name: Giskard name: Giskard
parent: pistol_base parent: PistolBase
id: pistol_giskard id: PistolGiskard
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -187,8 +187,8 @@
- type: entity - type: entity
name: Giskard (Silenced) name: Giskard (Silenced)
parent: pistol_base parent: PistolBase
id: pistol_giskard_s id: PistolGiskardS
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -219,8 +219,8 @@
- type: entity - type: entity
name: Gyro pistol name: Gyro pistol
parent: pistol_base parent: PistolBase
id: pistol_gyro id: PistolGyro
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -256,8 +256,8 @@
- type: entity - type: entity
name: IH machine pistol name: IH machine pistol
parent: pistol_base parent: PistolBase
id: pistol_ihmp id: PistolIhmp
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -290,8 +290,8 @@
- type: entity - type: entity
name: IH machine pistol (Silenced) name: IH machine pistol (Silenced)
parent: pistol_base parent: PistolBase
id: pistol_ihmp_s id: PistolIhmpS
description: Pewsh pewsh description: Pewsh pewsh
components: components:
- type: Sprite - type: Sprite
@@ -324,8 +324,8 @@
- type: entity - type: entity
name: IH sidearm name: IH sidearm
parent: pistol_base parent: PistolBase
id: pistol_ihsidearm id: PistolIhSidearm
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -357,8 +357,8 @@
- type: entity - type: entity
name: IH sidearm (Silenced) name: IH sidearm (Silenced)
parent: pistol_base parent: PistolBase
id: pistol_ihsidearm_s id: PistolIhSidearmS
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -390,8 +390,8 @@
- type: entity - type: entity
name: Lamia name: Lamia
parent: pistol_base parent: PistolBase
id: pistol_lamia id: PistolLamia
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -427,8 +427,8 @@
- type: entity - type: entity
name: Makarov name: Makarov
parent: pistol_base parent: PistolBase
id: pistol_makarov id: PistolMakarov
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -459,8 +459,8 @@
- type: entity - type: entity
name: Makarov (Silenced) name: Makarov (Silenced)
parent: pistol_base parent: PistolBase
id: pistol_makarov_s id: PistolMakarovS
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -491,8 +491,8 @@
- type: entity - type: entity
name: Mk 58 name: Mk 58
parent: pistol_base parent: PistolBase
id: pistol_mk58 id: PistolMk58
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -523,8 +523,8 @@
- type: entity - type: entity
name: Mk 58 (Wood) name: Mk 58 (Wood)
parent: pistol_base parent: PistolBase
id: pistol_mk58_w id: PistolMk58W
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -555,8 +555,8 @@
- type: entity - type: entity
name: Olivaw civil name: Olivaw civil
parent: pistol_base parent: PistolBase
id: pistol_olivawcivil id: PistolOlivawCivil
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite

View File

@@ -1,7 +1,7 @@
- type: entity - type: entity
name: BaseRifle name: BaseRifle
parent: BaseItem parent: BaseItem
id: rifle_base id: RifleBase
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
abstract: true abstract: true
components: components:
@@ -19,17 +19,17 @@
- type: entity - type: entity
name: AK name: AK
parent: rifle_base parent: RifleBase
id: rifle_ak id: RifleAk
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
netsync: false netsync: false
sprite: Objects/Guns/Rifles/ak.rsi sprite: Objects/Guns/Rifles/ak.rsi
state: ak-1 state: ak-0
- type: Icon - type: Icon
sprite: Objects/Guns/Rifles/ak.rsi sprite: Objects/Guns/Rifles/ak.rsi
state: ak-1 state: ak-0
- type: Sound - type: Sound
- type: RangedWeapon - type: RangedWeapon
spreadstddev: 2 spreadstddev: 2
@@ -45,24 +45,24 @@
visuals: visuals:
- type: BallisticMagazineWeaponVisualizer2D - type: BallisticMagazineWeaponVisualizer2D
base_state: ak base_state: ak
steps: 2 steps: 1
- type: Item - type: Item
Size: 24 Size: 24
sprite: Objects/Guns/Rifles/ak.rsi sprite: Objects/Guns/Rifles/ak.rsi
- type: entity - type: entity
name: Black AK name: Black AK
parent: rifle_base parent: RifleBase
id: rifle_blackak id: RifleBlackAk
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
netsync: false netsync: false
sprite: Objects/Guns/Rifles/black-ak.rsi sprite: Objects/Guns/Rifles/black-ak.rsi
state: black-ak-1 state: black-ak-0
- type: Icon - type: Icon
sprite: Objects/Guns/Rifles/black-ak.rsi sprite: Objects/Guns/Rifles/black-ak.rsi
state: black-ak-1 state: black-ak-0
- type: Sound - type: Sound
- type: RangedWeapon - type: RangedWeapon
spreadstddev: 2 spreadstddev: 2
@@ -78,15 +78,15 @@
visuals: visuals:
- type: BallisticMagazineWeaponVisualizer2D - type: BallisticMagazineWeaponVisualizer2D
base_state: black-ak base_state: black-ak
steps: 2 steps: 1
- type: Item - type: Item
Size: 24 Size: 24
sprite: Objects/Guns/Rifles/black-AK.rsi sprite: Objects/Guns/Rifles/black-AK.rsi
- type: entity - type: entity
name: Carbine name: Carbine
parent: rifle_base parent: RifleBase
id: rifle_carbine id: RifleCarbine
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -118,8 +118,8 @@
- type: entity - type: entity
name: Dallas name: Dallas
parent: rifle_base parent: RifleBase
id: rifle_dallas id: RifleDallas
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -152,8 +152,8 @@
- type: entity - type: entity
name: IH heavy rifle name: IH heavy rifle
parent: rifle_base parent: RifleBase
id: rifle_ihheavy id: RifleIhHeavy
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -186,8 +186,8 @@
- type: entity - type: entity
name: Sol-EOT name: Sol-EOT
parent: rifle_base parent: RifleBase
id: rifle_sol_eot id: RifleSolEot
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -221,8 +221,8 @@
- type: entity - type: entity
name: Sol-Para name: Sol-Para
parent: rifle_base parent: RifleBase
id: rifle_sol_para id: RifleSolPara
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -256,17 +256,17 @@
- type: entity - type: entity
name: STS name: STS
parent: rifle_base parent: RifleBase
id: rifle_sts id: RifleSts
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
netsync: false netsync: false
sprite: Objects/Guns/Rifles/sts.rsi sprite: Objects/Guns/Rifles/sts.rsi
state: sts-1 state: sts-0
- type: Icon - type: Icon
sprite: Objects/Guns/Rifles/sts.rsi sprite: Objects/Guns/Rifles/sts.rsi
state: sts-1 state: sts-0
- type: RangedWeapon - type: RangedWeapon
spreadstddev: 2 spreadstddev: 2
automatic: true automatic: true
@@ -281,7 +281,7 @@
visuals: visuals:
- type: BallisticMagazineWeaponVisualizer2D - type: BallisticMagazineWeaponVisualizer2D
base_state: sts base_state: sts
steps: 2 steps: 1
- type: Item - type: Item
Size: 24 Size: 24
sprite: Objects/Guns/Rifles/sts.rsi sprite: Objects/Guns/Rifles/sts.rsi

View File

@@ -1,7 +1,7 @@
- type: entity - type: entity
name: BaseSMG name: BaseSMG
parent: BaseItem parent: BaseItem
id: smg_base id: SmgBase
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
abstract: true abstract: true
components: components:
@@ -23,8 +23,8 @@
- type: entity - type: entity
name: C-20r Sub Machine Gun name: C-20r Sub Machine Gun
parent: smg_base parent: SmgBase
id: smg_c20r id: SmgC20r
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -54,8 +54,8 @@
- type: entity - type: entity
name: IH SMG name: IH SMG
parent: smg_base parent: SmgBase
id: smg_ihsmg id: SmgIhSmg
description: Pla-ket-ket-ket-ket description: Pla-ket-ket-ket-ket
components: components:
- type: Sprite - type: Sprite
@@ -86,8 +86,8 @@
- type: entity - type: entity
name: IH SMG (Silenced) name: IH SMG (Silenced)
parent: smg_base parent: SmgBase
id: smg_ihsmg_s id: SmgIhSmgS
description: Pewsh pewsh description: Pewsh pewsh
components: components:
- type: Sprite - type: Sprite
@@ -119,8 +119,8 @@
- type: entity - type: entity
name: Mac name: Mac
parent: smg_base parent: SmgBase
id: smg_mac id: SmgMac
description: Pla-ket-ket-ket-ket description: Pla-ket-ket-ket-ket
components: components:
- type: Sprite - type: Sprite
@@ -151,8 +151,8 @@
- type: entity - type: entity
name: Saber name: Saber
parent: smg_base parent: SmgBase
id: smg_saber id: SmgSaber
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite
@@ -183,8 +183,8 @@
- type: entity - type: entity
name: WT550 name: WT550
parent: smg_base parent: SmgBase
id: smg_wt550 id: SmgWt550
description: A rooty tooty point and shooty. description: A rooty tooty point and shooty.
components: components:
- type: Sprite - type: Sprite

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@@ -7,15 +7,6 @@
"license": "CC-BY-SA-3.0", "license": "CC-BY-SA-3.0",
"copyright": "https://github.com/discordia-space/CEV-Eris/raw/237d8f7894617007d75c71d5d9feb4354c78debd/icons/obj/guns/lmg.dmi", "copyright": "https://github.com/discordia-space/CEV-Eris/raw/237d8f7894617007d75c71d5d9feb4354c78debd/icons/obj/guns/lmg.dmi",
"states": [ "states": [
{
"name": "l6-5",
"directions": 1,
"delays": [
[
1.0
]
]
},
{ {
"name": "l6-4", "name": "l6-4",
"directions": 1, "directions": 1,

View File

@@ -52,15 +52,6 @@
] ]
] ]
}, },
{
"name": "pk-5",
"directions": 1,
"delays": [
[
1.0
]
]
},
{ {
"name": "pk", "name": "pk",
"directions": 1, "directions": 1,

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@@ -1 +1,55 @@
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "https://github.com/discordia-space/CEV-Eris/raw/e1a3cbe9ba2e6e29b7f1cad1bb456b390aac936d/icons/obj/guns/projectile.dmi", "states": [{"name": "ak", "directions": 1}, {"name": "ak-0", "directions": 1}, {"name": "ak-1", "directions": 1}, {"name": "inhand-left", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "inhand-right", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]} {
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/discordia-space/CEV-Eris/raw/e1a3cbe9ba2e6e29b7f1cad1bb456b390aac936d/icons/obj/guns/projectile.dmi",
"states": [
{
"name": "ak",
"directions": 1
},
{
"name": "ak-0",
"directions": 1
},
{
"name": "inhand-left",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
},
{
"name": "inhand-right",
"directions": 4,
"delays": [
[
1.0
],
[
1.0
],
[
1.0
],
[
1.0
]
]
}
]
}

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@@ -1 +1,55 @@
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