Adding PAI Slot to PDA (#21086)
* Adding PAI Slot to PDA * Update PdaComponent.cs * Update pda.yml * Update tags.yml Sorting it alphabetically * Adding PDA UI Elements. * Addressing reviews * Update PdaComponent.cs * Update Content.Shared/PDA/SharedPdaSystem.cs Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> * Update Content.Shared/PDA/SharedPdaSystem.cs Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/pda.yml Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> * Update PdaComponent.cs * Update PdaComponent.cs --------- Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
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@@ -11,6 +11,7 @@ namespace Content.Shared.PDA
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{
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public const string PdaIdSlotId = "PDA-id";
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public const string PdaPenSlotId = "PDA-pen";
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public const string PdaPaiSlotId = "PDA-pai";
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/// <summary>
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/// The base PDA sprite state, eg. "pda", "pda-clown"
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@@ -23,6 +24,8 @@ namespace Content.Shared.PDA
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[DataField("penSlot")]
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public ItemSlot PenSlot = new();
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[DataField("paiSlot")]
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public ItemSlot PaiSlot = new();
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// Really this should just be using ItemSlot.StartingItem. However, seeing as we have so many different starting
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// PDA's and no nice way to inherit the other fields from the ItemSlot data definition, this makes the yaml much
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@@ -10,6 +10,7 @@ namespace Content.Shared.PDA
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{
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public bool FlashlightEnabled;
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public bool HasPen;
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public bool HasPai;
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public PdaIdInfoText PdaOwnerInfo;
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public string? StationName;
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public bool HasUplink;
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@@ -21,6 +22,7 @@ namespace Content.Shared.PDA
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NetEntity? activeUI,
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bool flashlightEnabled,
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bool hasPen,
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bool hasPai,
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PdaIdInfoText pdaOwnerInfo,
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string? stationName,
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bool hasUplink = false,
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@@ -30,6 +32,7 @@ namespace Content.Shared.PDA
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{
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FlashlightEnabled = flashlightEnabled;
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HasPen = hasPen;
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HasPai = hasPai;
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PdaOwnerInfo = pdaOwnerInfo;
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HasUplink = hasUplink;
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CanPlayMusic = canPlayMusic;
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@@ -28,6 +28,7 @@ namespace Content.Shared.PDA
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ItemSlotsSystem.AddItemSlot(uid, PdaComponent.PdaIdSlotId, pda.IdSlot);
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ItemSlotsSystem.AddItemSlot(uid, PdaComponent.PdaPenSlotId, pda.PenSlot);
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ItemSlotsSystem.AddItemSlot(uid, PdaComponent.PdaPaiSlotId, pda.PaiSlot);
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UpdatePdaAppearance(uid, pda);
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}
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@@ -36,6 +37,7 @@ namespace Content.Shared.PDA
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{
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ItemSlotsSystem.RemoveItemSlot(uid, pda.IdSlot);
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ItemSlotsSystem.RemoveItemSlot(uid, pda.PenSlot);
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ItemSlotsSystem.RemoveItemSlot(uid, pda.PaiSlot);
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}
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protected virtual void OnItemInserted(EntityUid uid, PdaComponent pda, EntInsertedIntoContainerMessage args)
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