Airlocks rewritten to use appearances, use less ugly sprite from Eris.
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@@ -64,6 +64,7 @@
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<ItemGroup>
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<Compile Include="EntryPoint.cs" />
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<Compile Include="GameObjects\Components\Damage\DamageableComponent.cs" />
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<Compile Include="GameObjects\Components\Doors\SharedDoorComponent.cs" />
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<Compile Include="GameObjects\Components\Inventory\EquipmentSlotDefinitions.cs" />
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<Compile Include="GameObjects\Components\Inventory\InventoryTemplates.cs" />
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<Compile Include="GameObjects\Components\Inventory\SharedInventoryComponent.cs" />
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@@ -0,0 +1,22 @@
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using System;
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using SS14.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Doors
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{
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[NetSerializable]
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[Serializable]
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public enum DoorVisuals
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{
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VisualState,
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}
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[NetSerializable]
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[Serializable]
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public enum DoorVisualState
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{
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Closed,
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Opening,
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Open,
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Closing,
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}
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}
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