Airlocks rewritten to use appearances, use less ugly sprite from Eris.

This commit is contained in:
Pieter-Jan Briers
2019-03-16 20:40:07 +01:00
parent 1b3d3debc1
commit 84aa369809
17 changed files with 86 additions and 30 deletions

View File

@@ -64,6 +64,7 @@
<ItemGroup>
<Compile Include="EntryPoint.cs" />
<Compile Include="GameObjects\Components\Damage\DamageableComponent.cs" />
<Compile Include="GameObjects\Components\Doors\SharedDoorComponent.cs" />
<Compile Include="GameObjects\Components\Inventory\EquipmentSlotDefinitions.cs" />
<Compile Include="GameObjects\Components\Inventory\InventoryTemplates.cs" />
<Compile Include="GameObjects\Components\Inventory\SharedInventoryComponent.cs" />

View File

@@ -0,0 +1,22 @@
using System;
using SS14.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Doors
{
[NetSerializable]
[Serializable]
public enum DoorVisuals
{
VisualState,
}
[NetSerializable]
[Serializable]
public enum DoorVisualState
{
Closed,
Opening,
Open,
Closing,
}
}