Airlocks rewritten to use appearances, use less ugly sprite from Eris.
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@@ -1,23 +1,24 @@
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- type: entity
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id: DoorContent
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name: Actual door
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description: It opens, it closes!
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id: airlock
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name: Airlock
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description: It opens, it closes, and maybe crushes you.
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components:
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- type: Clickable
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- type: Sprite
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drawdepth: Mobs # They're on the same layer as mobs, perspective.
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texture: Objects/door_ew.png
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sprite: Buildings/airlock_basic.rsi
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layers:
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- state: closed
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map: ["enum.DoorVisualLayers.Base"]
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- type: Icon
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texture: Objects/door_ew.png
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sprite: Buildings/airlock_basic.rsi
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state: closed
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- type: BoundingBox
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aabb: "-2,-0.75,-1,0.75"
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sizeX: 1.9
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offsetY: 1.5
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- type: Collidable
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- type: Door
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placement:
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snap:
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- Wall
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- type: Appearance
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visuals:
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- type: AirlockVisualizer2D
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