Airlocks rewritten to use appearances, use less ugly sprite from Eris.

This commit is contained in:
Pieter-Jan Briers
2019-03-16 20:40:07 +01:00
parent 1b3d3debc1
commit 84aa369809
17 changed files with 86 additions and 30 deletions

View File

@@ -1,23 +1,24 @@
- type: entity
id: DoorContent
name: Actual door
description: It opens, it closes!
id: airlock
name: Airlock
description: It opens, it closes, and maybe crushes you.
components:
- type: Clickable
- type: Sprite
drawdepth: Mobs # They're on the same layer as mobs, perspective.
texture: Objects/door_ew.png
sprite: Buildings/airlock_basic.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- type: Icon
texture: Objects/door_ew.png
sprite: Buildings/airlock_basic.rsi
state: closed
- type: BoundingBox
aabb: "-2,-0.75,-1,0.75"
sizeX: 1.9
offsetY: 1.5
- type: Collidable
- type: Door
placement:
snap:
- Wall
- type: Appearance
visuals:
- type: AirlockVisualizer2D