Fix projectiles and vehicles (#10358)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -82,7 +82,11 @@ public sealed partial class GunSystem : SharedGunSystem
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// ALL I WANT IS AN ANIMATED EFFECT
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foreach (var a in ev.Sprites)
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{
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if (a.Sprite is not SpriteSpecifier.Rsi rsi) continue;
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if (a.Sprite is not SpriteSpecifier.Rsi rsi ||
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Deleted(a.coordinates.EntityId))
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{
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continue;
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}
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var ent = Spawn("HitscanEffect", a.coordinates);
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var sprite = Comp<SpriteComponent>(ent);
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