Gun + PKA fixes (#16244)

This commit is contained in:
metalgearsloth
2023-05-08 22:37:40 +10:00
committed by GitHub
parent 892eb24c51
commit 84e1b6f695
10 changed files with 141 additions and 114 deletions

View File

@@ -1,32 +0,0 @@
using Robust.Shared.Audio;
namespace Content.Server.Weapons.Ranged.Components;
/// <summary>
/// Responsible for handling recharging a basic entity ammo provider over time.
/// </summary>
[RegisterComponent]
public sealed class RechargeBasicEntityAmmoComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("minRechargeCooldown")]
public float MinRechargeCooldown = 30f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxRechargeCooldown")]
public float MaxRechargeCooldown = 45f;
[DataField("rechargeSound")]
public SoundSpecifier RechargeSound = new SoundPathSpecifier("/Audio/Magic/forcewall.ogg")
{
Params = AudioParams.Default.WithVolume(-5f)
};
[DataField("accumulatedFrametime")]
public float AccumulatedFrameTime;
/// <summary>
/// Number of seconds until the next recharge.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float NextRechargeTime = 0f;
}