Important fix for table climbing (#10803)
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@@ -1,4 +1,7 @@
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using Content.Shared.CCVar;
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using Content.Shared.Climbing;
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using Content.Shared.Damage;
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using Robust.Shared.Audio;
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namespace Content.Server.Climbing.Components;
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@@ -12,4 +15,36 @@ public sealed class ClimbableComponent : SharedClimbableComponent
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[ViewVariables]
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[DataField("delay")]
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public float ClimbDelay = 0.8f;
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/// <summary>
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/// If set, people can bonk on this if <see cref="CCVars.GameTableBonk"/> is set or if they are clumsy.
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/// </summary>
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[ViewVariables] [DataField("bonk")] public bool Bonk = false;
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/// <summary>
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/// Chance of bonk triggering if the user is clumsy.
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/// </summary>
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[ViewVariables] [DataField("bonkClumsyChance")]
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public float BonkClumsyChance = 0.75f;
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/// <summary>
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/// Sound to play when bonking.
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/// </summary>
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/// <seealso cref="Bonk"/>
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[ViewVariables] [DataField("bonkSound")]
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public SoundSpecifier? BonkSound;
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/// <summary>
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/// How long to stun players on bonk, in seconds.
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/// </summary>
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/// <seealso cref="Bonk"/>
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[ViewVariables] [DataField("bonkTime")]
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public float BonkTime = 2;
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/// <summary>
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/// How much damage to apply on bonk.
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/// </summary>
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/// <seealso cref="Bonk"/>
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[ViewVariables] [DataField("bonkDamage")]
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public DamageSpecifier? BonkDamage;
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}
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