Add auth to the mass-media console (#18345)
* process my own comments * add fields and handling * little cleanups * localization * u * whoops
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@@ -4,19 +4,19 @@ using Content.Server.DeviceNetwork.Components;
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using Content.Server.Instruments;
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using Content.Server.Light.EntitySystems;
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using Content.Server.Light.Events;
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using Content.Server.MassMedia.Components;
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using Content.Server.MassMedia.Systems;
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using Content.Server.Mind;
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using Content.Server.PDA.Ringer;
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using Content.Server.Station.Systems;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.Access.Components;
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using Content.Shared.Light.Component;
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using Content.Shared.PDA;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Content.Shared.Light.Component;
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using Content.Server.MassMedia.Components;
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using Content.Server.MassMedia.Systems;
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namespace Content.Server.PDA
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{
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@@ -30,7 +30,6 @@ namespace Content.Server.PDA
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[Dependency] private readonly NewsSystem _news = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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public override void Initialize()
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{
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@@ -22,7 +22,7 @@ namespace Content.Server.PDA.Ringer
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("range")]
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public float Range = 0.5f;
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public float Range = 3f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("volume")]
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