Merge branch 'master-upstream' into expl_int_analyzer
# Conflicts: # Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs # Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs # Content.Server/GameObjects/Components/Chemistry/PillComponent.cs # Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs # Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs # Content.Server/GameObjects/Components/Medical/HealingComponent.cs # Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs # Content.Shared/Chemistry/Solution.cs
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@@ -1,14 +1,23 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.Animations;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.Animations;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Items
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@@ -244,6 +253,23 @@ namespace Content.Client.GameObjects.Components.Items
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case AnimatePickupEntityMessage msg:
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{
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if (Owner.EntityManager.TryGetEntity(msg.EntityId, out var entity))
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{
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ReusableAnimations.AnimateEntityPickup(entity, msg.EntityPosition, Owner.Transform.WorldPosition);
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}
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break;
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}
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}
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}
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public void SendChangeHand(string index)
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{
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SendNetworkMessage(new ClientChangedHandMsg(index));
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