Merge branch 'master-upstream' into expl_int_analyzer

# Conflicts:
#	Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs
#	Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs
#	Content.Server/GameObjects/Components/Chemistry/PillComponent.cs
#	Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs
#	Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs
#	Content.Server/GameObjects/Components/Medical/HealingComponent.cs
#	Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs
#	Content.Shared/Chemistry/Solution.cs
This commit is contained in:
Paul
2021-02-04 17:50:28 +01:00
499 changed files with 6357 additions and 8689 deletions

View File

@@ -1,14 +1,23 @@
#nullable enable
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Client.Animations;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Items;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Items
@@ -244,6 +253,23 @@ namespace Content.Client.GameObjects.Components.Items
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
{
base.HandleNetworkMessage(message, netChannel, session);
switch (message)
{
case AnimatePickupEntityMessage msg:
{
if (Owner.EntityManager.TryGetEntity(msg.EntityId, out var entity))
{
ReusableAnimations.AnimateEntityPickup(entity, msg.EntityPosition, Owner.Transform.WorldPosition);
}
break;
}
}
}
public void SendChangeHand(string index)
{
SendNetworkMessage(new ClientChangedHandMsg(index));