Merge branch 'master-upstream' into expl_int_analyzer

# Conflicts:
#	Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs
#	Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs
#	Content.Server/GameObjects/Components/Chemistry/PillComponent.cs
#	Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs
#	Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs
#	Content.Server/GameObjects/Components/Medical/HealingComponent.cs
#	Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs
#	Content.Shared/Chemistry/Solution.cs
This commit is contained in:
Paul
2021-02-04 17:50:28 +01:00
499 changed files with 6357 additions and 8689 deletions

View File

@@ -27,7 +27,7 @@ namespace Content.IntegrationTests.Tests.Networking
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
await client.WaitPost(() => IoCManager.Resolve<IClientConsole>().ProcessCommand("disconnect"));
await client.WaitPost(() => IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("disconnect"));
// Run some ticks for the disconnect to complete and such.
await RunTicksSync(client, server, 5);