Merge branch 'master-upstream' into expl_int_analyzer
# Conflicts: # Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs # Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs # Content.Server/GameObjects/Components/Chemistry/PillComponent.cs # Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs # Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs # Content.Server/GameObjects/Components/Medical/HealingComponent.cs # Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs # Content.Shared/Chemistry/Solution.cs
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@@ -27,7 +27,7 @@ namespace Content.IntegrationTests.Tests.Networking
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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await client.WaitPost(() => IoCManager.Resolve<IClientConsole>().ProcessCommand("disconnect"));
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await client.WaitPost(() => IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("disconnect"));
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// Run some ticks for the disconnect to complete and such.
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await RunTicksSync(client, server, 5);
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