Merge branch 'master-upstream' into expl_int_analyzer
# Conflicts: # Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs # Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs # Content.Server/GameObjects/Components/Chemistry/PillComponent.cs # Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs # Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs # Content.Server/GameObjects/Components/Medical/HealingComponent.cs # Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs # Content.Shared/Chemistry/Solution.cs
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@@ -99,12 +99,12 @@ namespace Content.Server.GameObjects.Components.Body.Part
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}
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}
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async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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// TODO BODY
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if (eventArgs.Target == null)
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{
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return;
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return false;
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}
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CloseAllSurgeryUIs();
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@@ -116,6 +116,8 @@ namespace Content.Server.GameObjects.Components.Body.Part
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{
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SendSlots(eventArgs, body);
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}
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return true;
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}
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private void SendSlots(AfterInteractEventArgs eventArgs, IBody body)
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