Slip Nerfs (#7733)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -34,5 +34,5 @@ public sealed class GlassTableComponent : Component
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/// <summary>
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/// How long should someone who climbs on this table be stunned for?
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/// </summary>
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public float StunTime = 5.0f;
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public float StunTime = 2.0f;
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}
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@@ -17,7 +17,7 @@ namespace Content.Server.Fluids.Components
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public sealed class PuddleComponent : Component
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{
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public const string DefaultSolutionName = "puddle";
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private static readonly FixedPoint2 DefaultSlipThreshold = FixedPoint2.New(3);
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private static readonly FixedPoint2 DefaultSlipThreshold = FixedPoint2.New(-1);
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public static readonly FixedPoint2 DefaultOverflowVolume = FixedPoint2.New(20);
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// Current design: Something calls the SpillHelper.Spill, that will either
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